CPS1PSP/CPS2PSP/MVSPSP Source v1.62

Hyer Street Fighter II: Anniversary Edition

Hand over an emulator to a PSP fan and you’d watch that person turn into a kid experiencing the magic of Christmas morning. On top of that, hand over the source code of an emulator over to an avid homebrew developer and you’d see that person create the magic of Christmas morning.

If that’s the case, then we might as well dub NJ as one of the homebrew community’s St. Nicks. After the v1.61 release of CPS2PSP, he’s released an updated source code for his emulator.

We know that some of you hate seeing Google Translations, but do bare with us for now. We’re putting this up here for the benefit of those out there who can understand the haikus and quirks generated by online translators. With that said, here’s the changelog for CPS1PSP/CPS2PSP/MVSPSP Source v1.62:

  • Way masking processing of sprite is done just with emulation, modification. 1.61 To, using the flag which is drawn up first with romcnv_cps2.exe, it did processing, but it became depending upon this modification without necessity. Assuming, if so far there was masking processing of a correction leak, that you think whether it is not to be repaired by the latest modification.
  • Renewing romcnv_cps2.exe to ver.9.1 attendant upon description above. To delete the cord/code which becomes unnecessary, cash file compilation of hsf2a just was rescinded because, it is not necessary to rewrite cash file.
  • Hyper Street Fighter II: The Anniversary Edition (Phoenix Edition) it made operation possible. bootleg (Hack?)Because is, with usual compiling it is deleted. Please compile the RELEASE flag of makefile invalidly. * As for the binary which makes hsf2d effective, please leave in private use.

Download: [CPS1PSP/CPS2PSP/MVSPSP Source v1.62]

Hyer Street Fighter II: Anniversary Edition

Hand over an emulator to a PSP fan and you’d watch that person turn into a kid experiencing the magic of Christmas morning. On top of that, hand over the source code of an emulator over to an avid homebrew developer and you’d see that person create the magic of Christmas morning.

If that’s the case, then we might as well dub NJ as one of the homebrew community’s St. Nicks. After the v1.61 release of CPS2PSP, he’s released an updated source code for his emulator.

We know that some of you hate seeing Google Translations, but do bare with us for now. We’re putting this up here for the benefit of those out there who can understand the haikus and quirks generated by online translators. With that said, here’s the changelog for CPS1PSP/CPS2PSP/MVSPSP Source v1.62:

  • Way masking processing of sprite is done just with emulation, modification. 1.61 To, using the flag which is drawn up first with romcnv_cps2.exe, it did processing, but it became depending upon this modification without necessity. Assuming, if so far there was masking processing of a correction leak, that you think whether it is not to be repaired by the latest modification.
  • Renewing romcnv_cps2.exe to ver.9.1 attendant upon description above. To delete the cord/code which becomes unnecessary, cash file compilation of hsf2a just was rescinded because, it is not necessary to rewrite cash file.
  • Hyper Street Fighter II: The Anniversary Edition (Phoenix Edition) it made operation possible. bootleg (Hack?)Because is, with usual compiling it is deleted. Please compile the RELEASE flag of makefile invalidly. * As for the binary which makes hsf2d effective, please leave in private use.

Download: [CPS1PSP/CPS2PSP/MVSPSP Source v1.62]

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