CryENGINE 2 licensed for Merchants of Brooklyn
Independent game developer Paleo Entertainment has announced the licensing of Crytek‘s powerful CryENGINE 2 for a new first-person shooter game, Merchants of Brooklyn. Centering around the mobsters of New York, the game has upped the CryENGINE 2 licensing tally to three, solidifying the beginning of the next-generation gaming era for the PC.
Troy Latimer, President of the San Diego-based developer studio, found that CryENGINE 2 was unmatched in ease and quality, after a careful weighing of third-party and first-party options. And for their ambitious FPS centered around a new intellectual property, the choice to CryENGINE 2’s physics and rendering was the only way to create “the kind of AAA quality game” they were aiming for. He continued:
We can immediately begin to move forward with prototyping our game, secure in the knowledge the engine will be able to handle everything we need, while the tools will give us the creative freedom to build the kind of next generation game no one has been able to make until now.
Early concept art for the game has been unveiled with the official press release, which hints at the developer’s direction in art and mood. Couple that with Crysis’ tear-welling renders, you could be sure that Merchants of Brooklyn will be critically anticipated in the PC gaming community, together with the likes of Duke Nukem Forever and Unreal Tournament 3.
WeMade Entertainment was the first third-party to license CryENGINE 2 for an upcoming MMO-RTS hybrid entitled NED, the first third-party title to step into next-generation PC gaming. Avatar Reality was second to sign up for their massively multiplayer virtual world set in terraformed Mars.
Get a preview of the early concept artwork for the game at Full Article.
Independent game developer Paleo Entertainment has announced the licensing of Crytek‘s powerful CryENGINE 2 for a new first-person shooter game, Merchants of Brooklyn. Centering around the mobsters of New York, the game has upped the CryENGINE 2 licensing tally to three, solidifying the beginning of the next-generation gaming era for the PC.
Troy Latimer, President of the San Diego-based developer studio, found that CryENGINE 2 was unmatched in ease and quality, after a careful weighing of third-party and first-party options. And for their ambitious FPS centered around a new intellectual property, the choice to CryENGINE 2’s physics and rendering was the only way to create “the kind of AAA quality game” they were aiming for. He continued:
We can immediately begin to move forward with prototyping our game, secure in the knowledge the engine will be able to handle everything we need, while the tools will give us the creative freedom to build the kind of next generation game no one has been able to make until now.
Early concept art for the game has been unveiled with the official press release, which hints at the developer’s direction in art and mood. Couple that with Crysis’ tear-welling renders, you could be sure that Merchants of Brooklyn will be critically anticipated in the PC gaming community, together with the likes of Duke Nukem Forever and Unreal Tournament 3.
WeMade Entertainment was the first third-party to license CryENGINE 2 for an upcoming MMO-RTS hybrid entitled NED, the first third-party title to step into next-generation PC gaming. Avatar Reality was second to sign up for their massively multiplayer virtual world set in terraformed Mars.
Merchants of Brooklyn early concept art