Crysis Mod SDK v1.2 now out
Good news to gamers who like to tinker with Crytek‘s Crysis. The Mod SDK v1.2 has just been released, according to Community Manager Cry-Alex. Included in his post are the nitty-gritty details that we know you guys have been hungering for. Find out more after the jump!
We know you guys want the low-down on the recently released Mod SDK v1.2 for Crytek‘s Crysis. As you guys know, this version is the second release and includes the much anticipated game source code of the game.
What’s great about this is that the source code let you guys customize the game by implementing your very own functionalities and features to the game itself, which you can definitely share with the rest of the gaming community.
Aside from the announcement made by Cry-Alex on the release of this Mod SDK, he provided the ever useful changelog of it. Here they are:
Fixes:
- Fixed: Folder structure issue with SDK_Mod suit demonstration level
- Fixed: MaxScript Warning popping up during export
- Fixed: Copy process gives warning instead of crashing if a prerequisite is missing
Updates:
- Added: Crysis Patch2 based Mod source code
- Added: XSI Add-On (including Examples) as a zipped file
- Optimized: Warning to close affected programs pops up on start
- Optimized: ReadMe switched to html
- Optimized: Installation rules for Plug-in are now more flexible
Now if you guys want to find out more details on the Mod SDK v1.2, feel free to visit the source link below. Do come back to QJ for more news and updates!
Via Crymod