CryTek on Crysis and aliens and freeze rays

Crysis - from CryTek on CryEngine2 for the PC - Image 1

In an interview with Play.com, CryTek‘s Senior Games Designer Bernd Deimer and Game Designer Dennis Schwartz revealed details to confirm features that players will be expecting once they respond to the disaster near the Spratlys and deploy themselves into the lush (frozen) tropics of French Polynesia (or China or The Philippines – whichever country that the islands territorially belong to).

With sky’s-the-limit requirements that could make your four year old PC cry and graphics that could make Da Vinci look like he was born today, Crysis brings forth another one of those “I’m pretty, love me!” approaches at first glance. But as many serious gamers are wondering, how is the gameplay?

With the Muscular Nano Suit, most of the gameplay issues regarding health regeneration, the superhuman ability to jump higher and run faster (even with extra weight) among others have been addressed. Weapons should be modifiable by weapon add-ons and accessories. So weapons that are scoped here, silenced there, laser tracking-capable here, flashlight-touting there are all possible, although it is unclear as to how far the combinations are applicable.

The full article awaits after the jump!

Crysis - from CryTek on CryEngine2 for the PC - Image 1

In an interview with Play.com, CryTek‘s Senior Games Designer Bernd Deimer and Game Designer Dennis Schwartz revealed details to confirm features that players will be expecting once they respond to the disaster near the Spratlys and deploy themselves into the lush (frozen) tropics of French Polynesia (or China or The Philippines – whichever country that the islands territorially belong to).

With sky’s-the-limit requirements that could make your four year old PC cry and graphics that could make Da Vinci look like he was born today, Crysis brings forth another one of those “I’m pretty, love me!” approaches at first glance. But as many serious gamers are wondering, how is the gameplay?

With the Muscular Nano Suit, most of the gameplay issues regarding health regeneration, the superhuman ability to jump higher and run faster (even with extra weight) among others have been addressed. Weapons should be modifiable by weapon add-ons and accessories. So weapons that are scoped here, silenced there, laser tracking-capable here, flashlight-touting there are all possible, although it is unclear as to how far the combinations are applicable.

What is clear is that you will be able to use the alien weapons against them, including the freeze ray guns that most of them use. Though it might not be accessorized with a scope or hushed with a silencer, this is a great addition to the multiplayer aspect of the game. It’ll be like the Freeze Gun from Unreal Tournament Forever…mod – only shinier, with bumpmaps and lightmaps.

Oh and about the aliens, CryTek said they’ve been watching all the Aliens movies, War of the Worlds and even some Sesame Street and were wondering if you’d like a scary camp fire story for the single player campaign. Well, okay, not in that sense, but CryTek said that they worked on the aliens bit for almost a year to perfect, and hope that everyone will appreciate the story.

We all remember how many buckets of sweat we filled towards the end of Far Cry, so CryTek just wanted to say that they’re trying their best to create a gameplay experience that can be learned. Although in order to make sure no one cries home to their momma, the game will be offering a chance for newbies to drop the difficulty by some notches.

As a rule of thumb, CryTek says that players shouldn’t have a computer more than two years old, unless you’ve been saving up for a whole new computer when it finally comes out. And for all you modders out there, CryTek will be coming with the Sandbox2 Editor for all your (additional) gaming content needs.

Via Play.com

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