CSPSP v1.2, entry for NeoFlash Summer Coding Competition 07
For those who don’t know yet, homebrew developer Nataku92“>Nataku92 has joined the NeoFlash Summer Coding Competition 2007 for the PlayStation Portable (PSP) division. His entry, as expected, is the much-loved handheld port of the FPS title Counterstrike, called CSPSP.
Basically, it’s Counterstrike for your PSP units, but don’t let the apparent simplicity fool you, as it has a lot of unique features incorporated into it. Probably the most exciting among these would be the infinitely large tile map. Well, it’s not entirely infinite, but it can be as huge as you want, as long as the size of the map file and textures don’t exceed your PSP’s memory.
There’s also the collision detection system which provides users accurate collision detection between them and the walls. The system is not tile-based, so you can model any polygon that you like. For CSPSP v1.2, Nataku92 made it so that the characters are represented by circles and the walls, and by line segments.
Here’s the changelog for CSPSP v1.2, and after browsing through the Readme file for controls and other features, go right ahead and give this game a try!
Changelog for CSPSP v1.2:
- Finished all gun configs
- Implemented buy menu
- More compatibility with custom maps
- Implemented Options
- Implemented new Update feature
- Included custom maps
Download: CSPSP v1.2
Via NeoFlash
For those who don’t know yet, homebrew developer Nataku92“>Nataku92 has joined the NeoFlash Summer Coding Competition 2007 for the PlayStation Portable (PSP) division. His entry, as expected, is the much-loved handheld port of the FPS title Counterstrike, called CSPSP.
Basically, it’s Counterstrike for your PSP units, but don’t let the apparent simplicity fool you, as it has a lot of unique features incorporated into it. Probably the most exciting among these would be the infinitely large tile map. Well, it’s not entirely infinite, but it can be as huge as you want, as long as the size of the map file and textures don’t exceed your PSP’s memory.
There’s also the collision detection system which provides users accurate collision detection between them and the walls. The system is not tile-based, so you can model any polygon that you like. For CSPSP v1.2, Nataku92 made it so that the characters are represented by circles and the walls, and by line segments.
Here’s the changelog for CSPSP v1.2, and after browsing through the Readme file for controls and other features, go right ahead and give this game a try!
Changelog for CSPSP v1.2:
- Finished all gun configs
- Implemented buy menu
- More compatibility with custom maps
- Implemented Options
- Implemented new Update feature
- Included custom maps
Download: CSPSP v1.2
Via NeoFlash