CWCheat v0.1.9 Rev. G
Homebrew developer Weltall has released another update to his popular CWCheat app, following his CFW 3.71 compatibility update and the Rev. F Beta version. The program has now been brought up to 0.1.9 Rev. G and comes with an addition to a new code type: inverse jockers.
Here’s the changelog from Weltall for CWCheat v0.1.9 Rev. G:
- [GAME] Added a new code type: inverse jocker code. It works just like the jocker code but it skips specified lines if the specified buttons are pressed. 0xDnnnnnnn 0x2vvvvvvv n = number of lines skipped (n= 0 => 1) v = keymask
- [GAME] Corrected a little glitch in the 32 bit increment/decrement codes which could lead to them not being recognised by the engine.
- [GAME] various optimizations on bitwise operators codes
- [ALL] now the text reader allocates it’s buffer on the kernel ram if the screenshot compatibility mode is enabled (default).
- For now this reduces the file size loadable when screenshot compatibility mode is enabled.
- This is the first steep for the text reader file reading management rewrite to let a teorically indefinite file size while keeping the buffers as little as possible.
- [IRSHELL] in irshell builds Game name is cleaned when going in game mode, so if the game is missing in the db it won’t be shown as “HOMEBREW”
- [ALL] Added a preliminary undo function in the cheat searcher. Press L while pressing X to enter the continue search to enable this.
- [PACKAGE] Separated the readme file in two files: one exclusively in English and one exclusively in Italian
Users are encouraged to go through the readme file included in the archive. As stated in the notes above, there are two readme files this time, one in English and one in Italian.
Download: CFWCheat v.0.1.9 Rev.G
Visit: QJ.NET’s PSP Development Forum
Homebrew developer Weltall has released another update to his popular CWCheat app, following his CFW 3.71 compatibility update and the Rev. F Beta version. The program has now been brought up to 0.1.9 Rev. G and comes with an addition to a new code type: inverse jockers.
Here’s the changelog from Weltall for CWCheat v0.1.9 Rev. G:
- [GAME] Added a new code type: inverse jocker code. It works just like the jocker code but it skips specified lines if the specified buttons are pressed. 0xDnnnnnnn 0x2vvvvvvv n = number of lines skipped (n= 0 => 1) v = keymask
- [GAME] Corrected a little glitch in the 32 bit increment/decrement codes which could lead to them not being recognised by the engine.
- [GAME] various optimizations on bitwise operators codes
- [ALL] now the text reader allocates it’s buffer on the kernel ram if the screenshot compatibility mode is enabled (default).
- For now this reduces the file size loadable when screenshot compatibility mode is enabled.
- This is the first steep for the text reader file reading management rewrite to let a teorically indefinite file size while keeping the buffers as little as possible.
- [IRSHELL] in irshell builds Game name is cleaned when going in game mode, so if the game is missing in the db it won’t be shown as “HOMEBREW”
- [ALL] Added a preliminary undo function in the cheat searcher. Press L while pressing X to enter the continue search to enable this.
- [PACKAGE] Separated the readme file in two files: one exclusively in English and one exclusively in Italian
Users are encouraged to go through the readme file included in the archive. As stated in the notes above, there are two readme files this time, one in English and one in Italian.
Download: CFWCheat v.0.1.9 Rev.G
Visit: QJ.NET’s PSP Development Forum