D3Publisher of America to acquire Vicious Cycle Software

A recent press release by D3Publisher of America has announced that they have just entered an agreement with Vicious Cycle Software, where the makers of the Vicious Engine for consoles, handhelds and PC platforms shall become a subsidiary of D3PA after the agreement pulls through.

D3Publisher of America to acquire Vicious Cycle Software - Image 1 

D3Publisher was signed up as Vicious Cycle Software’s publisher for Dead Head Fred for the PSP, but it appears that D3Publisher wishes to extend their relations with the North Carolina-based developer studio for a much longer time. And Vicious Cycle will be marked their first true internal developer studio as soon as the share acquisition agreement is successfully concluded.

“Having worked with D3PA for the past few years, we know the company shares our passion for creative excellence and our commitment to quality,” said Eric Peterson, president of Vicious Cycle Software. He added that they are excited to be part of the D3Publisher family and providing their skills and talents to D3PA’s game portfolio.

Details of the agreement seems to affect nothing throughout the management of Vicious Cycle, as the current leadership will not be changed nor shall the studio be moved from North Carolina. That said, financial figures pertaining to the acquisition have not been revealed, however.

Vicious Cycle Software, founded back in 2000 by former MicroProse game developers, is a developer for titles for a broad range of customers, including educational titles for children and action games for the mobile gamers. Their works include titles that were released on the Sony PS2, Microsoft Xbox, Nintendo GameCube. They have recently focused a development effort toward the Windows platforms.

However, since the release of their Vicious Engine middleware solution, they have delivered a cross-platform edge for games on both the next-gen and current-gen consoles. The Vicious Engine was conceptualized back in 2005, but recent improvements to the software allowed the engine to be the first to extend toward the Wii and the PSP.

A recent press release by D3Publisher of America has announced that they have just entered an agreement with Vicious Cycle Software, where the makers of the Vicious Engine for consoles, handhelds and PC platforms shall become a subsidiary of D3PA after the agreement pulls through.

D3Publisher of America to acquire Vicious Cycle Software - Image 1 

D3Publisher was signed up as Vicious Cycle Software’s publisher for Dead Head Fred for the PSP, but it appears that D3Publisher wishes to extend their relations with the North Carolina-based developer studio for a much longer time. And Vicious Cycle will be marked their first true internal developer studio as soon as the share acquisition agreement is successfully concluded.

“Having worked with D3PA for the past few years, we know the company shares our passion for creative excellence and our commitment to quality,” said Eric Peterson, president of Vicious Cycle Software. He added that they are excited to be part of the D3Publisher family and providing their skills and talents to D3PA’s game portfolio.

Details of the agreement seems to affect nothing throughout the management of Vicious Cycle, as the current leadership will not be changed nor shall the studio be moved from North Carolina. That said, financial figures pertaining to the acquisition have not been revealed, however.

Vicious Cycle Software, founded back in 2000 by former MicroProse game developers, is a developer for titles for a broad range of customers, including educational titles for children and action games for the mobile gamers. Their works include titles that were released on the Sony PS2, Microsoft Xbox, Nintendo GameCube. They have recently focused a development effort toward the Windows platforms.

However, since the release of their Vicious Engine middleware solution, they have delivered a cross-platform edge for games on both the next-gen and current-gen consoles. The Vicious Engine was conceptualized back in 2005, but recent improvements to the software allowed the engine to be the first to extend toward the Wii and the PSP.

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