Daedalus Continues to Improve
Daedalus has quickly risen to the status as one of the most interesting and ambitious emulators for the PSP. Not too long ago, nobody thought we’d ever see a decent N64 emulator, but this coder has risen to the challenge!
After build R6 was released a few days ago, author StrmnNrmn has continued to work on optimising the emulator’s dynamic recompiler. In essence, this means more efficient code, which for the end-users (us) eventually means more speed. At the same time, it also means that there’s now more code, possibly generating a larger memory footprint. But seeing as the developer has also made some savings over the weekend, this shouldn’t be much of an issue.
So far, the author has noticed a speed improvement of roughly 5 to 6 percent. Add that to the 10-12% speed up he gained with his last update and you have a significant improvement on hand.
His next task will be optimisation of the remaining load/store instructions, and optimising sequences of load/store operations caching the base address between uses, so that memory intensive chunks of code will also gain a speed up.
The techies of you can check the full blog post, meanwhile we, the average users have to wait for the next release. StrmnNrmn’s dedication is truly inspiring and stands out in the PSP homebrew scene. I can’t wait for the new release!
Daedalus has quickly risen to the status as one of the most interesting and ambitious emulators for the PSP. Not too long ago, nobody thought we’d ever see a decent N64 emulator, but this coder has risen to the challenge!
After build R6 was released a few days ago, author StrmnNrmn has continued to work on optimising the emulator’s dynamic recompiler. In essence, this means more efficient code, which for the end-users (us) eventually means more speed. At the same time, it also means that there’s now more code, possibly generating a larger memory footprint. But seeing as the developer has also made some savings over the weekend, this shouldn’t be much of an issue.
So far, the author has noticed a speed improvement of roughly 5 to 6 percent. Add that to the 10-12% speed up he gained with his last update and you have a significant improvement on hand.
His next task will be optimisation of the remaining load/store instructions, and optimising sequences of load/store operations caching the base address between uses, so that memory intensive chunks of code will also gain a speed up.
The techies of you can check the full blog post, meanwhile we, the average users have to wait for the next release. StrmnNrmn’s dedication is truly inspiring and stands out in the PSP homebrew scene. I can’t wait for the new release!