Daedalus R10 weekend update

Daedalus N64 Emulator for the PSP - Image 1Going over StrmnNrmn‘s blog, we found out that he has posted a short weekend update about Daedalus R10. The update may be measly for some, but heck, we’ll take it anyway: better than no updates at all.

Anyhow, he mentions that he hasn’t managed to put up as many updates as he wants since he’s been busy with work, but then again, here goes his short weekend Daedalus update.

He said that he has started taking a look at the list of potential optimizations that he listed and for now, he is trying to figure out what to tackle first. He continued by saying that the first thing he’ll be doing is tweaking the Daedalus’ profiler “to try and figure out where the biggest wins are going to come from.” Hopefully, he’ll live up to his promise to update us with some interesting findings this weekend.

Aside from that, he also spent some time looking at converting “the source control I’m using at sourceforge from CVS to Subversion.” He then said that:

I’ve been meaning to do this for some time. I’ve never really been a fan of CVS, and as I’m using Subversion for other projects at work and at home I thought it made sense to migrate Daedalus over too…With CVS I usually only updated the source alongside every release. Ideally the repository would contain an up-to-date copy of my local build, but I’ve had problems in the past where people have distributed ‘intermediate’ builds of Daedalus PSP, bugs and all.

I only ever release new builds when I think there are enough new features and its stable enough to make it worthwhile for people to download and install; updating a source a bit less frequently gives me a bit more control and helps prevent everyone’s time being wasted with intermediate builds. I think that I’m going to continue with this policy for the time being. We’ll see how it goes.

So there it is. Check out StrmnNrmn’s blog via our link below, for now, we’ll be waiting until the next weekend to get our hands on some Daedalus R10 updates.

Via StrmnNrmn’s blog

Daedalus N64 Emulator for the PSP - Image 1Going over StrmnNrmn‘s blog, we found out that he has posted a short weekend update about Daedalus R10. The update may be measly for some, but heck, we’ll take it anyway: better than no updates at all.

Anyhow, he mentions that he hasn’t managed to put up as many updates as he wants since he’s been busy with work, but then again, here goes his short weekend Daedalus update.

He said that he has started taking a look at the list of potential optimizations that he listed and for now, he is trying to figure out what to tackle first. He continued by saying that the first thing he’ll be doing is tweaking the Daedalus’ profiler “to try and figure out where the biggest wins are going to come from.” Hopefully, he’ll live up to his promise to update us with some interesting findings this weekend.

Aside from that, he also spent some time looking at converting “the source control I’m using at sourceforge from CVS to Subversion.” He then said that:

I’ve been meaning to do this for some time. I’ve never really been a fan of CVS, and as I’m using Subversion for other projects at work and at home I thought it made sense to migrate Daedalus over too…With CVS I usually only updated the source alongside every release. Ideally the repository would contain an up-to-date copy of my local build, but I’ve had problems in the past where people have distributed ‘intermediate’ builds of Daedalus PSP, bugs and all.

I only ever release new builds when I think there are enough new features and its stable enough to make it worthwhile for people to download and install; updating a source a bit less frequently gives me a bit more control and helps prevent everyone’s time being wasted with intermediate builds. I think that I’m going to continue with this policy for the time being. We’ll see how it goes.

So there it is. Check out StrmnNrmn’s blog via our link below, for now, we’ll be waiting until the next weekend to get our hands on some Daedalus R10 updates.

Via StrmnNrmn’s blog

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