Daedalus R6 Released

Daedalus

UPDATE: One of our avid readers, Morgan, gave us a heads up on what StrmnNrmn has been doing. This time around, the developer has made some relevant improvements on the dynarec (dynamic recompiler). The amount of memory this is using has been decreased by approximately 10 to 12%, and the emulator’s speed has been increased by around 7 to 10%. A bug that has been causing stability problems on PSPs using 1.0FW has also been fixed.


After the oh-so-many updates we have given you about speed improvement, graphical fixes, and its release date, finally the much-awaited build R6 for the Daedalus N64 Emulator for the PSP is released for your own downloading pleasure. StrmnNrmn has fulfilled his promise of releasing it today which was reported in our previous article about the emulator’s progress.

If Daedalus seems like a foreign language to you, then you’re in luck because we’re here to hook you up with some info. Daedalus is a Nintendo64 emulator for Windows and PSP. Daedalus is named after the craftsman at King Minos’ court who designed the labyrinth for the Minotaur. The good developer mentioned in the readme text that this release of Daedalus for the PSP is currently in the very early stages of development. It is intended to show the potential for a N64 emulator on the PSP, but the current release has many missing features that make it far from usable. But Strmnnrmn believes that the following problems would be fixed in the coming versions:

  • There is limited savegame support.
  • There is no audio support.
  • Not all the N64 controls can be used simultaneously.
  • Many roms won’t boot.
  • Many roms have serious graphical glitches.
  • Many roms have random lockups and crashes.
  • Most roms run at a low framerate.

If there have been challenges, then surely there have been really interesting achievements one can be really proud of. Here is the changelog that came from the good developer himself.

Changelog:

  • Added over 50 new combiner modes
  • Added support for c-buttons
  • Load roms from ms0:N64 in addition to local roms directory
  • Fixed backface culling issues
  • Correctly implemented flipping to avoid flickering with certain roms
  • Plugged memory leak in texture handling code, fixing various crashes
  • Fixed issue which caused screenshot function to hang the emulator

If you remember from our previous reports, the developer has been working hard on fixing a handful of graphical issues such as adding combiner modes to popular roms. The bugs that have affected stability seems to have been fixed, and aside from that he managed to add a couple of nice usability improvements (in particular mapping the c buttons to the dpad, using the circle button to toggle back to the n64 dpad).”

Now StrmnNrmn is on a little bit of a bind since he has not yet decided on what to concentrate for R7 – will he be focusing on speed issues, compatibility problems, graphic fixes, or usability. He just released R6 and he is now thinking of R7. Wow, this guy’s really amazing! So aside from telling us about R6, maybe you can give out your suggestions on what the good developer should give his attention to for R7. Tell us through your comments. For more info on the app, don’t hesitate to read the readme.txt that comes with the downloads.

Download: [Source Code]
Download: [Version 1.5]
Download: [Version 1.0]


Daedalus

UPDATE: One of our avid readers, Morgan, gave us a heads up on what StrmnNrmn has been doing. This time around, the developer has made some relevant improvements on the dynarec (dynamic recompiler). The amount of memory this is using has been decreased by approximately 10 to 12%, and the emulator’s speed has been increased by around 7 to 10%. A bug that has been causing stability problems on PSPs using 1.0FW has also been fixed.


After the oh-so-many updates we have given you about speed improvement, graphical fixes, and its release date, finally the much-awaited build R6 for the Daedalus N64 Emulator for the PSP is released for your own downloading pleasure. StrmnNrmn has fulfilled his promise of releasing it today which was reported in our previous article about the emulator’s progress.

If Daedalus seems like a foreign language to you, then you’re in luck because we’re here to hook you up with some info. Daedalus is a Nintendo64 emulator for Windows and PSP. Daedalus is named after the craftsman at King Minos’ court who designed the labyrinth for the Minotaur. The good developer mentioned in the readme text that this release of Daedalus for the PSP is currently in the very early stages of development. It is intended to show the potential for a N64 emulator on the PSP, but the current release has many missing features that make it far from usable. But Strmnnrmn believes that the following problems would be fixed in the coming versions:

  • There is limited savegame support.
  • There is no audio support.
  • Not all the N64 controls can be used simultaneously.
  • Many roms won’t boot.
  • Many roms have serious graphical glitches.
  • Many roms have random lockups and crashes.
  • Most roms run at a low framerate.

If there have been challenges, then surely there have been really interesting achievements one can be really proud of. Here is the changelog that came from the good developer himself.

Changelog:

  • Added over 50 new combiner modes
  • Added support for c-buttons
  • Load roms from ms0:N64 in addition to local roms directory
  • Fixed backface culling issues
  • Correctly implemented flipping to avoid flickering with certain roms
  • Plugged memory leak in texture handling code, fixing various crashes
  • Fixed issue which caused screenshot function to hang the emulator

If you remember from our previous reports, the developer has been working hard on fixing a handful of graphical issues such as adding combiner modes to popular roms. The bugs that have affected stability seems to have been fixed, and aside from that he managed to add a couple of nice usability improvements (in particular mapping the c buttons to the dpad, using the circle button to toggle back to the n64 dpad).”

Now StrmnNrmn is on a little bit of a bind since he has not yet decided on what to concentrate for R7 – will he be focusing on speed issues, compatibility problems, graphic fixes, or usability. He just released R6 and he is now thinking of R7. Wow, this guy’s really amazing! So aside from telling us about R6, maybe you can give out your suggestions on what the good developer should give his attention to for R7. Tell us through your comments. For more info on the app, don’t hesitate to read the readme.txt that comes with the downloads.

Download: [Source Code]
Download: [Version 1.5]
Download: [Version 1.0]


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