DaedalusX64 Alpha 4: changelog, comparison vid against R13 release

DaedalusX64 - 11/08/08 Alpha 4 - Image 1Kreationz of the Daedalusx64 project has released the changelog of the program’s latest build, and it looks like a pretty hefty update! The PSP N64 emulator now has TV out support, increased audio buffers, and a number of fixes.

Watch a comparison vid of the R13 release against the x64 release after the link!

A big thanks to Penpvdbs for the tip!

Kreationz of the Daedalusx64 project has released the changelog of the program’s latest build, and it looks like a pretty hefty update! The PSP N64 emulator now has TV out support, increased audio buffers, and a number of other fixes:

  • [+] TV Out Support (Chilly Willy)
  • [+] ME Audio Supported (Small speed-up with sound on.) (Chilly Willy)
  • [+] Increased audio buffers for better sound quality (Kreationz)
  • [!] Fixed Screen shots (Chilly Willy)
  • [!] Fixed an OoT Custom Blend Mode (Wally)
  • [!] Fixed shaking by using double display lists (Fixes GoldenEye 007 and others) (idea Wally, code Kreationz)
  • [!] Fixed FPS Display and Framerate limiter (Kreationz)
  • [^] Optimized code generation for fragments which branch to themselves is now optional
  • Fixes games that broke from R12-13 (Kreationz)
  • [^] Further avoid invalidating the instruction cache when possible.(Small Speedup) (Kreationz)

Kreationz also mentions that version Alpha 4 is already circulating among testers.

Here’s a comparison vid of R13 against the x64 release, playing – of course – Legend of Zelda: Ocarina of Time. PSPdemon, who posted the video, notes that the emu has a speed increase from the R13 release of Daedalus. It’s also worth noting that “skies don’t disappear” and “rooms are (partially) fixed.”

A big thanks to Penpvdbs for the tip!



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Via DaedalusX64

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