DaedalusX64 Beta 1 released

DaedalusX64 - Image 1Nothing better than some fresh brew first thing in the morning! Just as Kreationz promised yesterday, we now have DaedalusX64 Beta Release Candidate 1.

Download: DaedalusX64 Beta Release Candidate 1
Visit: QJ.NET PSP development forums

Daedalus PSP - Image 1

Nothing better than some fresh brew first thing in the morning! Just as Kreationz promised yesterday, we now have DaedalusX64 Beta Release Candidate 1.

Here’s what you can expect in DaedalusX64, complete with which of the team members did what for this beta release:

DaedalusX64 Beta 1 – 08 November 2008 (Change from R14 Beta)

  • [+] TV Out Support (Chilly Willy)
  • [+] ME Audio Supported (Small speed-up with sound on.) (Chilly Willy)
  • [+] Increased audio buffers for better sound quality (Kreationz)
  • [+] Changed logo and graphics to represent new name (graphic by SynGamer)
  • [!] Fixed screen shots (Chilly Willy)
  • [!] Fixed an OoT custom clend Mode (Wally)
  • [!] Fixed Shaking using double display lists (GoldenEye 007, others…) (idea Wally, code Kreationz)
  • [!] Pause Menu Reset not working properly (Kreationz)
  • [!] Fixed FPS Display and Framerate limiter (Kreationz)
  • [!] Optimized code generation for fragments which branch to themselves is now optional
  • Fixes games that broke from R12-13 (Kreationz)
  • [^] Improved thread communications in job manager (Hlide)

Again, congratulations to the team and thanks for a great release! Here’s looking forward to the out-of-beta release come December!

Thanks to the tipsters: Zarradeth, ZereoX, Teh Luxx0rsz, Liam, and Razero!

Download: DaedalusX64 Beta Release Candidate 1
Visit: QJ.NET PSP development forums


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