Dark Age of Camelot Grab Bag – Level of Evade and Spells

daocIn this week’s Dark Age of Camelot Grab Bag, the development team offers answers to some of your questions relating to gameplay and bug fixes. The level of evade has been explained further after it was pointed out that there have been contradicting posts about the issue. To maximize evade under normal, non-RA conditions, keep the following elements in mind:

  • First place: Your level of evade. 5% chance per level, cumulative.
  • TIED for second place: Your weaponskill, and the styles used.
  • Third place (PVE only): Items providing plus to evade.

On a related topic, some players have not noticed any difference in damage from mobs and in RVR. To enlighten you on styles, here’s what The Big Wheel had to say, “Bonuses and penalties to defense from styles effect how often your defensive abilities (parry, evade, block) go off. If you have a style with a defensive bonus, it makes those defensive skills go off more; if you have one with a defensive penalty, it makes those defensive skills go off less.” The Redheaded Stepcoder simplifies it by saying that if you get a 30 defense bonus, it’s now 30% harder to hit you.

If you’ve been in Bri Leith, Hibernia, you had probably noticed that the tower is still sporting its old look, even after most of the towers in the realm have gotten a makeover. Well, that has been fixed on the internal server, so expect the new tower model in the next patch.

If you’re curious about the effect of confusion spells in RVR, it just interrupts another player who’s in the middle of casting a spell on someone. Still on the topic of spells, if you’ve been using cleric smite PBAOE damage/heal spell on others, you’re probably looking at your own dead Minion of Zo pets. It wasn’t the spell’s intention. It’s a bug.

Of course, if all these stuff aren’t too clear to you, you can always find the answer in the next grab bag.

daocIn this week’s Dark Age of Camelot Grab Bag, the development team offers answers to some of your questions relating to gameplay and bug fixes. The level of evade has been explained further after it was pointed out that there have been contradicting posts about the issue. To maximize evade under normal, non-RA conditions, keep the following elements in mind:

  • First place: Your level of evade. 5% chance per level, cumulative.
  • TIED for second place: Your weaponskill, and the styles used.
  • Third place (PVE only): Items providing plus to evade.

On a related topic, some players have not noticed any difference in damage from mobs and in RVR. To enlighten you on styles, here’s what The Big Wheel had to say, “Bonuses and penalties to defense from styles effect how often your defensive abilities (parry, evade, block) go off. If you have a style with a defensive bonus, it makes those defensive skills go off more; if you have one with a defensive penalty, it makes those defensive skills go off less.” The Redheaded Stepcoder simplifies it by saying that if you get a 30 defense bonus, it’s now 30% harder to hit you.

If you’ve been in Bri Leith, Hibernia, you had probably noticed that the tower is still sporting its old look, even after most of the towers in the realm have gotten a makeover. Well, that has been fixed on the internal server, so expect the new tower model in the next patch.

If you’re curious about the effect of confusion spells in RVR, it just interrupts another player who’s in the middle of casting a spell on someone. Still on the topic of spells, if you’ve been using cleric smite PBAOE damage/heal spell on others, you’re probably looking at your own dead Minion of Zo pets. It wasn’t the spell’s intention. It’s a bug.

Of course, if all these stuff aren’t too clear to you, you can always find the answer in the next grab bag.

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