David Jaffe interview: on lessons learned and future games
While the man behind the critically acclaimed God of Wars series has made a clean break from Sony, David Jaffe isn’t one to turn his back on his gaming roots. In an interview conducted by Level Up, Jaffe talks about the lessons he’s learned in the past and how it will affect his future games now that he has his own development studio with Eat Sleep Play.
Jaffe mentions that two of the biggest lessons he’s learned from working with his recent PSN released Calling All Cars! was the fact that people still judge games much in the same way regardless whether they’re a US$ 60 title or a US$ 10 one.
Also, the many critiques that were thrown in about the game’s single-player mode made Jaffe realize that nowadays a game’s single player aspect “was never meant to be anything other than training.” With this in mind, he says that any game in the future will have a greater focus on its multiplayer aspect because that’s apparently what people want.
As it is, Jaffe is still pushing through with the three game deal he had with Sony. While it wasn’t specified exactly which platform we’ll be seeing the next David Jaffe masterpiece, he assured everyone that he wanted to branch out starting from the small lessons he’s learned with his previous game titles such as the Twisted Metal series and, of course, the God of War series. There were hints, however, of exploring the PC as a possible platform for his future games.
Considering that Eat Sleep Play is still taking its first few steps into the game development industry, Jaffe also wanted to be able to take small innovative ideas and branch out from there. While he can’t exactly expect to compete with the bigger game titles and gaming companies out there, he’s hoping that he will be able to make his own mark despite everything.
He stressed his point by saying:
Whether we succeed or fail, I guarantee you we’re going into our first original PSP title or PS3 title for Sony with that intent, in the DNA of the design which is, “Okay, the appreciative nods are not good enough for us. We want a hit. We want a lot of people to play and love our game. We want to be able to stand toe to toe with the big $60 Blu-Ray titles.” It’s not going to come from doing really cool, nice-looking arcade games that are appreciated and people pat us on the head and say, “Hey, that’s really cool you’re keeping that alive.” It’s going to come from being able to go toe to toe with these bigger titles on certain levels.
You can check out the full interview through the Read link below.
While the man behind the critically acclaimed God of Wars series has made a clean break from Sony, David Jaffe isn’t one to turn his back on his gaming roots. In an interview conducted by Level Up, Jaffe talks about the lessons he’s learned in the past and how it will affect his future games now that he has his own development studio with Eat Sleep Play.
Jaffe mentions that two of the biggest lessons he’s learned from working with his recent PSN released Calling All Cars! was the fact that people still judge games much in the same way regardless whether they’re a US$ 60 title or a US$ 10 one.
Also, the many critiques that were thrown in about the game’s single-player mode made Jaffe realize that nowadays a game’s single player aspect “was never meant to be anything other than training.” With this in mind, he says that any game in the future will have a greater focus on its multiplayer aspect because that’s apparently what people want.
As it is, Jaffe is still pushing through with the three game deal he had with Sony. While it wasn’t specified exactly which platform we’ll be seeing the next David Jaffe masterpiece, he assured everyone that he wanted to branch out starting from the small lessons he’s learned with his previous game titles such as the Twisted Metal series and, of course, the God of War series. There were hints, however, of exploring the PC as a possible platform for his future games.
Considering that Eat Sleep Play is still taking its first few steps into the game development industry, Jaffe also wanted to be able to take small innovative ideas and branch out from there. While he can’t exactly expect to compete with the bigger game titles and gaming companies out there, he’s hoping that he will be able to make his own mark despite everything.
He stressed his point by saying:
Whether we succeed or fail, I guarantee you we’re going into our first original PSP title or PS3 title for Sony with that intent, in the DNA of the design which is, “Okay, the appreciative nods are not good enough for us. We want a hit. We want a lot of people to play and love our game. We want to be able to stand toe to toe with the big $60 Blu-Ray titles.” It’s not going to come from doing really cool, nice-looking arcade games that are appreciated and people pat us on the head and say, “Hey, that’s really cool you’re keeping that alive.” It’s going to come from being able to go toe to toe with these bigger titles on certain levels.
You can check out the full interview through the Read link below.