Details on creating a reasonable micro planet are available for PlayStation 5 on November 7. Empire of the Ants:

Players will be able to completely immerse themselves in the fascinating world of flies thanks to the near-realistic graphics created in Unreal Engine 5 with the new real-time plan activity Empire of the Ants set for release November 7 on PS5. In this article, we will show you how Tower Five, a fresh workshop based in La Rochelle in France, achieved for a natural result!

A meticulously crafted uplifting work by Tower Five
Kingdom of the Ants, a retelling of Bernard Werber’s famous novel that vividly depicts the daily lives of these remarkable insects, chose to go with a genuine artistic direction. ” While it’s sometimes required to flex truth a bit to better assist the tale or play, we generally aim for a very real rendering of the settings and characters”, explains Jean-Charles Schaeffert, lead artist at Tower Five.
To accomplish this ambitious aim, the 15-person group began with considerable research. Regarding conditions, the workshop spent a week in the Fontainebleau Forest, east of Paris, observing character and taking pictures. The developers were also inspired by the forest in terms of stage design, so much so that those who are familiar with the area may recognize some levels. Lastly, Tower Five yet used a 3D sensor to capture real things: stems, tree stumps, and even classic aspects of Fontainebleau like the Bilboquet stone!
Likewise meticulous effort went into accurately representing the different characters—ants, termites, soldier caterpillars, scarabs, and many more. The team regularly consults textbooks like the Delachaux Guide to Bugs of France and Europe, as well as a sizable picture library. We can see them under a magnifying glass from every angle, Jean-Charles adds,” and we even have some actual sample preserved in epoxy stones.” The goal: to be as close to truth as feasible.
advanced 3D approaches using False Engine
The crew sat down at their computers to restore our planet in three dimensions once more and arrived in the studio with all these encouraging elements. Jean-Charles notes that Tower Five focused on some important factors, such as the quality of the designs for optimum detail—our lady 103, 683rd, for example, consisting of over 50, 000 rectangles. The consistency of lighting, regardless of the time of day or weather conditions, was also a major consideration. Not to mention the texture definition, for a crystal-clear rendering even up close, as well as reflections, particularly on water surfaces.
Although Empire of the Ants will be Tower Five’s first photorealistic game, the studio boasts experienced developers ( like Jean-Charles, who has nearly 20 years in the field ), who have previously worked on similar projects. With features like Nanite allowing for an almost unlimited increase in triangles, or Lumen, which almost perfectly mimics the behavior of light, Unreal Engine 5 has been a true asset for the developers. Jean-Charles does n’t mince words:” A project like this, with so much realism and detail, would n’t have been possible without Unreal Engine 5. Ten years ago, it was still considered science fiction; now, because the tools are finally available, I can use the techniques I used in movies and advertisements in real-time.
Players will be able to enter the world of Empire of the Ants on November 7 as if they were actually there, thanks to Tower Five’s attention to detail and the most recent technologies. It is not necessary to have the most recent graphics card to enjoy these lavish visuals because PS5 will be the only one available for Empire of the Ants. Add it to your PlayStation Store wishlist to ensure you do n’t miss this immersive experience! 

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