Details on PlayStation Eye
You can always trust Three Speech when it comes to PlayStation updates, especially since it’s a “semi-official” site. Anyhow, a recent article there features Sony‘s answers to several questions regarding the PlayStation Eye. What follows are several details about the product that one can squeeze out of that Q&A.
For example the new Eye is superior to the EyeToy in the sense that it offers twice the frame-rate and four times the resolution. It is also twice as sensitive, and no compression artifacts should be seen in the output. The Eye has a two-setting optical zoom lens and a built-in microphone array.
The camera comes with EyeCreate, and the said application should allow people to save photos video and audio clips, as well as edit them. The camera even has different capture modes such as time-lapse and slow motion for the artsier folks. Future software (playable ones) planned for the Eye include: Eye of Judgement, Ember, Skyblue, and Aqua Vita. Sony notes that it hopes to grow that list over time.
Sony is also proud of the fact that the mic array that comes with the PS3 allows the PS3 to separate background sounds and human voices. In essence, the PS3 should be able to drown out noise like traffic, and shouting friends, and theoretically make your voice clearer to the other side during chat. It should also help games that feature speech recognition to understand you better.
As for the light sensitivity of the camera, here’s Sony’s claim: “it can produce reasonable quality video by simply using the illumination given off by the television set.”
For the A/V folks among you readers, the camera offers a normal 56 degree wide field of view, and a wide 72 degree field of view. It has a frame rate of 60 frames per second, and can run 120 frames per second. What’s disappointing though is that all video and audio files produced via the Eye are specific files created for use only on the EyeCreate application. This means that the files can’t be used on the XMB or be exported. So much for eyeVio integration, who knows though, it may just be …right?
Oh, and before we forget, no, the Eye is not backward compatible with the PlayStation 2.
You can always trust Three Speech when it comes to PlayStation updates, especially since it’s a “semi-official” site. Anyhow, a recent article there features Sony‘s answers to several questions regarding the PlayStation Eye. What follows are several details about the product that one can squeeze out of that Q&A.
For example the new Eye is superior to the EyeToy in the sense that it offers twice the frame-rate and four times the resolution. It is also twice as sensitive, and no compression artifacts should be seen in the output. The Eye has a two-setting optical zoom lens and a built-in microphone array.
The camera comes with EyeCreate, and the said application should allow people to save photos video and audio clips, as well as edit them. The camera even has different capture modes such as time-lapse and slow motion for the artsier folks. Future software (playable ones) planned for the Eye include: Eye of Judgement, Ember, Skyblue, and Aqua Vita. Sony notes that it hopes to grow that list over time.
Sony is also proud of the fact that the mic array that comes with the PS3 allows the PS3 to separate background sounds and human voices. In essence, the PS3 should be able to drown out noise like traffic, and shouting friends, and theoretically make your voice clearer to the other side during chat. It should also help games that feature speech recognition to understand you better.
As for the light sensitivity of the camera, here’s Sony’s claim: “it can produce reasonable quality video by simply using the illumination given off by the television set.”
For the A/V folks among you readers, the camera offers a normal 56 degree wide field of view, and a wide 72 degree field of view. It has a frame rate of 60 frames per second, and can run 120 frames per second. What’s disappointing though is that all video and audio files produced via the Eye are specific files created for use only on the EyeCreate application. This means that the files can’t be used on the XMB or be exported. So much for eyeVio integration, who knows though, it may just be …right?
Oh, and before we forget, no, the Eye is not backward compatible with the PlayStation 2.