Details: Tom Clancy’s EndWar is total, global (networked) war on your consoles

Tom Clancy's EndWar: AKA putting all his books into action - Image 1

This may literally be the biggest Tom Clancy-licensed game ever. Details of Tom Clancy’s EndWar popped up at GameFront.de, and while the Google Translation is, well, marred enough to make a German Army drillmaster blush, context can be understood to give the following details:

All military ops are ultimately won by boots on the ground - yours. - Image 1Remember the persistent online multiplayer mode of Chromehounds? That’s it. That’s EndWar. “Each player participates in this one, world-wide online campaign,” with the victor being the one who can conquer his two faction enemies. Those three factions (or parliamentary groups) are: the US Joint Strike Force, the European Enforcers, and Russian Spetsnaz.

(No word if Ghost, Rainbow, or Splinter Cell will make any appearances. Ghost is part of the US military, although available as a NATO unit; Rainbow is, at least in the Ryanverse books, a multinational force operating within the NATO framework, and Splinter Cell is in the NSA. These parameters don’t make it easy for these groups to make – at least – any playable appearances, not in this kind of game.)

Based on what GameFront has mentioned about EndWar, and given the arguments presented in “The Gospel of Strategy Games According to Consoles“, me likee, me very likee.

(CAVEAT EMPTOR: Except for the game logo, pictures used in this article are not – REPEAT – are not from the game. Personally, I believe pics aren’t forthcoming until EGM’s June issue scoop. Instead, pictures depicting aspects of modern war were used as placeholders. What, you wanted to read a boring block of text instead, soldier?)

Soldier, you have to jump. If you don’t, you’re not going to find out about the RTS-console exclusivity, voice commands, and smart soldiers. Oh, that and your buddies are going to die in that firefight down there.

Tom Clancy's EndWar: AKA putting all his books into action - Image 1

This may literally be the biggest Tom Clancy-licensed game ever. Details of Tom Clancy’s EndWar popped up at GameFront.de, and while the Google Translation is, well, marred enough to make a German Army drillmaster blush, context can be understood to give the following details:

All military ops are ultimately won by boots on the ground - yours. - Image 1Remember the persistent online multiplayer mode of Chromehounds? That’s it. That’s EndWar. “Each player participates in this one, world-wide online campaign,” with the victor being the one who can conquer his two faction enemies. Those three factions (or parliamentary groups) are: the US Joint Strike Force, the European Enforcers, and Russian Spetsnaz.

(No word if Ghost, Rainbow, or Splinter Cell will make any appearances. Ghost is part of the US military, although available as a NATO unit; Rainbow is, at least in the Ryanverse books, a multinational force operating within the NATO framework, and Splinter Cell is in the NSA. These parameters don’t make it easy for these groups to make – at least – any playable appearances, not in this kind of game.)

Based on what GameFront has mentioned about EndWar, and given the arguments presented in “The Gospel of Strategy Games According to Consoles“, me likee, me very likee.

EndWar is envisioned to be a real-time strategy game – but the developers seem to emphasize that they are not making a Lord of the Rings: Battle for Middle-Earth II (and by extension, Command & Conquer 3: Tiberium Wars) PC-to-console RTS. The camera is tied to the unit-level (like in Full Spectrum Warrior). In fact, if we read the translation right, this game is meant ONLY for consoles.

Urban combat is the natural habitat of the humble foot soldier. - Image 1The player is in charge of a battalion – GameFront says battalion. And since you’re fighting with – or against – the world, you can personalize that battalion down to its “coat of arms” (I think you mean insignia, GameFront), its slogan, its structure and abilities.

“There is a language command system, which controls each aspect of play.” Squad command-by-voice? Time to practice those command-quality voices, troops. These soldiers are described as smart enough to exploit cover on their own. Finally. An RTS where macro is emphasized.

GameFront lists seven types of individual units: riflemen, mechanic, tank, transporter, helicopter, artillery, and command vehicle. Not mentioned if the vehicles have to be manned by your soldiers, if they can be called in by your soldiers as support (different thing entirely), or if they are organic units of their own. Your men receive veterancy and experience the longer they survive; lose one man, he and all his experience is lost – and in this kind of gameplay/combat, that can be dangerous.

The game is directed by Michael de Plater, formerly of The Creative Assembly, and was formerly involved with the Total War series. This definitely sounds like good hands for the game to be in.

(CAVEAT EMPTOR: Except for the game logo, pictures used in this article are not – REPEAT – are not from the game. Personally, I believe pics aren’t forthcoming until EGM’s June issue scoop. Instead, pictures depicting aspects of modern war were used as placeholders. What, you wanted to read a boring block of text instead, soldier?)

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