Dev Diary 5 for Thrilleville
The fifth entry of Thrillville‘s Dev’s Diary gives some insight on just how tough it was creating this theme-park based game from the ground up for the PSP, as well as the consoles PS2 and Xbox. What makes this version of the game unique is that you get to be actually in the park, as opposed to just lingering over it.
The variety of gameplay also was designed to ensure that you will be getting maximum enjoyment in this customizable theme-park of yours. From go-karting to doing marketing campaigns to taking out loans for the maintenance of your park, all these you’d get to experience. And that is precisely what ties this game together. You see, this is not just some one-time free day of rides and fun. You actually have a goal to achieve, and that is to successfully manage your park.
Says the developer as well, the minigames by themselves “are actually whole games in their own right, so to call them ‘minigames’ does them a disservice. That’s because they really took extra care in ensuring that each one of them would have quality and depth — not just some shallow fun. The flow of the game is actually very non-linear as well. This means that “you are never on rails, and it’s really down to you what you do at any given time.”
Anyway, it definitely sounds as if the developers themselves had a blast creating this game. Well then, if that’s the case, we just don’t see how we wouldn’t too. Game comes out November 21st. So hang in tight.
Via WorthPlaying
The fifth entry of Thrillville‘s Dev’s Diary gives some insight on just how tough it was creating this theme-park based game from the ground up for the PSP, as well as the consoles PS2 and Xbox. What makes this version of the game unique is that you get to be actually in the park, as opposed to just lingering over it.
The variety of gameplay also was designed to ensure that you will be getting maximum enjoyment in this customizable theme-park of yours. From go-karting to doing marketing campaigns to taking out loans for the maintenance of your park, all these you’d get to experience. And that is precisely what ties this game together. You see, this is not just some one-time free day of rides and fun. You actually have a goal to achieve, and that is to successfully manage your park.
Says the developer as well, the minigames by themselves “are actually whole games in their own right, so to call them ‘minigames’ does them a disservice. That’s because they really took extra care in ensuring that each one of them would have quality and depth — not just some shallow fun. The flow of the game is actually very non-linear as well. This means that “you are never on rails, and it’s really down to you what you do at any given time.”
Anyway, it definitely sounds as if the developers themselves had a blast creating this game. Well then, if that’s the case, we just don’t see how we wouldn’t too. Game comes out November 21st. So hang in tight.
Via WorthPlaying