Devil May Cry 4 Gameplay Details

An eagle eyed poster at the GAF (C-Warrior) noticed a link on the Devil May Cry 3: Special Edition website that led to some developer blogs which shed some light on what we can expect to see from Capcom’s next entry in the series. A babelfish translation yielded the following:

– Itsuno mentioned more accessible freedom with air-combat. Giving the game’s combat system and advancing it into flight.

– The next thing mentioned is that not only can you level up Dante in a set path (which at this point, is commonplace in action games), but you can assign certain attacks to whatever button input, commands you’d like. For those that forgot, on the Capcom Magazine they released in Japan (I assume it was with Famitsu) Kobayashi mentioned in ease and option of control. To which, obviously assumed — you can mix and match various inputs together for complete customization. You create your own style — is what it seems they are getting at. Instead of selecting pre-determined ones.

– He then talks about DMC3:SE and about Vergil. Saying he wanted Vergil to be harder to play with than Dante, but ultimately have a higher peak of tactical performance for those who master him. With the interview over at 1up, he also goes to say that inclusions of Vergil, BP, were things they wanted to put in the PS2 ver., but development time prevented.

4) DMC4 will be a hard game. It will not be easier, but they will make sure the game is easier to get into and not so hard at first as DMC3 was.

5) DMC4 will have more cutscenes, story, combat, environments, music and events than previous DMC’s put together. Eventually to say (and I quote from Itsuno) that “in that regard, DMC4 will be a powered up DMC3.”

6) No release date or idea / period known, but I quote Kobayashi “we have a long way to go” but at the same time the development team has stated that “development is well underway.”

7) Kobayashi says DMC4 will look “at minimum” as the TGS trailer in real-time.

8) Itsuno says “we demand / expect a lot from the PS3” and “we are very excited at what we can accomplish with it.”

This all sounds quite promising, DMC:3 was a challenging game, but well worth the frustration it sometimes caused to beat, here’s hoping part 4 is more of DMC:3 and less DMC:2.
An eagle eyed poster at the GAF (C-Warrior) noticed a link on the Devil May Cry 3: Special Edition website that led to some developer blogs which shed some light on what we can expect to see from Capcom’s next entry in the series. A babelfish translation yielded the following:

– Itsuno mentioned more accessible freedom with air-combat. Giving the game’s combat system and advancing it into flight.

– The next thing mentioned is that not only can you level up Dante in a set path (which at this point, is commonplace in action games), but you can assign certain attacks to whatever button input, commands you’d like. For those that forgot, on the Capcom Magazine they released in Japan (I assume it was with Famitsu) Kobayashi mentioned in ease and option of control. To which, obviously assumed — you can mix and match various inputs together for complete customization. You create your own style — is what it seems they are getting at. Instead of selecting pre-determined ones.

– He then talks about DMC3:SE and about Vergil. Saying he wanted Vergil to be harder to play with than Dante, but ultimately have a higher peak of tactical performance for those who master him. With the interview over at 1up, he also goes to say that inclusions of Vergil, BP, were things they wanted to put in the PS2 ver., but development time prevented.

4) DMC4 will be a hard game. It will not be easier, but they will make sure the game is easier to get into and not so hard at first as DMC3 was.

5) DMC4 will have more cutscenes, story, combat, environments, music and events than previous DMC’s put together. Eventually to say (and I quote from Itsuno) that “in that regard, DMC4 will be a powered up DMC3.”

6) No release date or idea / period known, but I quote Kobayashi “we have a long way to go” but at the same time the development team has stated that “development is well underway.”

7) Kobayashi says DMC4 will look “at minimum” as the TGS trailer in real-time.

8) Itsuno says “we demand / expect a lot from the PS3” and “we are very excited at what we can accomplish with it.”

This all sounds quite promising, DMC:3 was a challenging game, but well worth the frustration it sometimes caused to beat, here’s hoping part 4 is more of DMC:3 and less DMC:2.

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