Dogde the squares (Evilmana mini-game entry) v1.1: game code improved

Dogde the squares (Evilmana mini-game entry) v1.1: game code improved - Image 1 Dan369 dropped by the QJ.NET Forums to announce the release of version 1.1 of the Dogde the squares homebrew game. New to this release are improved coding, new difficult settings, and a menu. More details on the changes are available in the full article.

Download: Dogde the squares v1.1
Visit: QJ.NET PSP Development Forum

Dogde the squares (Evilmana mini-game entry) v1.1: game code improved - Image 1Developer dan369 visited the QJ.NET Forum earlier to announce the release of Dogde the Squares v1.1. This titles, in case you’re asking, is based on the World Hardest Game that some of you may have come across while surfing the net.

This release will feature improved coding, as well as the addition of new difficulty levels among its other tweaks. Here’s the changelog (quoting dan369’s readme)

  • Code improved thanks to FaT3oYCG
  • Added another enemy and changed some of the paths
  • Selectable difficulty Easy/Medium/Hard Press Circle on your option use the Left and right buttons to naviagate down
  • Added a Menu

The developer further plans to add these features in Dogde the square’s future releases:

  • Squash any bugs that get reported to me (That haven’t been already)
  • Maybe Online highscores definetly Highscores but Online i don’t really know wifi in lua
  • Bonus sections
  • Power-Ups
  • Analog support

Further details such as the game’s controls are available in the file bundle’s readme. You may also want to visit dan369’s release thread at the QJ.NET PSP Development Forum if you’re interested in posting your feedback.

Download: Dogde the squares v1.1
Visit: QJ.NET PSP Development Forum

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