Doom for the PSP v1.2

Doom for the PSP v1.2 - Image 1Sony PlayStation Portable homebrew developer Chilly Willy is back with another update to his ADoomPPC conversion, and this time we’ll be able to enjoy some old-fashioned FPS action in a much smoother and faster clip than before, as well as the big bonus of being able to play online (provided there’s a wireless access point for Infrastructure Play). Let’s take a look and see what else is in store for us this time around in the world of the Green Marine Dude and his adventure on the PSP.

The changelog and the download link after the jump!

Doom for the PSP - Image 1 

Sony PlayStation Portable homebrew developer Chilly Willy is back with another update to his ADoomPPC conversion, and this time we’ll be able to enjoy some old-fashioned FPS action in a much smoother and faster clip than before, as well as the big bonus of being able to play online (provided there’s a wireless access point for Infrastructure Play). Let’s take a look and see what else is in store for us this time around in the world of the Green Marine Dude and his adventure on the PSP.

Here’s the complete changelog for Doom for the PSP v1.2:

v1.2 – 2007/11/02:

  • Added ability to access the OSK during the game so that strings can be entered.
  • Slowed the OSK by half to make inputting characters easier.
  • TRIANGLE can now be used as BACKSPACE when entering the game save description.
  • Added network support for Infrastructure TCP/IP (wireless access points).
  • Also added a selector for 16:9 or 4:3 rendering to the LCD menu; that way you can have “normal” graphics in 480×272 mode.
  • Optimized the rendering for almost twice the frame rate.

Again, we stress the importance of reading the readme file before doing anything else. With that aside, enjoy!

Download: Doom for the PSP v1.2

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