DS homebrew – DSx86 v0.12
Homebrew coder Pate is back to release a new version of DSx86, a nifty DOS emulator for the Nintendo DS. Check out what’s new in version 1.0.2 after the jump.
Download: DSx86 v0.12
Homebrew coder Pate is back to release a new version of DSx86, a nifty DOS emulator for the Nintendo DS.
Changelog:
- New EGA 640x350x16 and VGA 640x480x16 graphics modes.
- The NDS shoulder buttons scroll the zoomed screen left/right (as before) when not already at the edge, and up/down after that.
- Fixed Master of Orion SB digital audio problems.
- Changed EGA text output to use INT43 vector (fixes text problems in Space Quest I, etc).
- Fixed EGA Read Mode 1 handling (DOUBOLO).
- Improved EGA palette handling (ZOOL).
- Fixed WC2 savegame handling, which was broken by the DUNE2 savegame handling fix. They call the same DOS function, but expect it to behave differently. Argh!
- Added support for INT03 (see previous blog post) and INTO (overflow interrupt).
- Implemented Mode-X VGA offset handling (Alien Breed, Traffic Department 2192).
- Implemented diskette motor counter handling to INT8 (should fix Civilization hang problem).
- Added about a dozen new EGA graphics opcodes.
- Added about a dozen new Mode-X graphics opcodes.
- Added support for several new DOS and Mouse interrupts.
- Added support for several new I/O ports.
- Added most of the previously missing characters to the 6×8 text mode font.
- Attempt to avoid writing duplicate entries to the debug log.
- Ignore SB Direct DAC output for now, pending proper implementation.
For more info about this great emulator, please head over to the source link below.
Download: DSx86 v0.12
Via [DSx86 Blog]