Dungeons and Dragons Online: more Module 6 changes added

Logo of Dungeons & Dragons Online - Image 1The developers from Codemasters have delivered a new set of changes to their upcoming Module 6 for Dungeons and Dragons Online, with a lot of game balances and bug fixes to help players enjoy this classic fantasy MMORPG.

One of the biggest changes included is the exclusion of sending mail to characters you have squelched in-game. Read more about all the planned changes for Module 6 in the full article!

Codemaster's fantasy MMORPG Dungeons & Dragons Online - Image 1The developers from Codemasters have delivered a new set of changes to their upcoming Module 6 for Dungeons and Dragons Online, with a lot of game balances and bug fixes to help players enjoy this classic fantasy MMORPG.

One of the biggest changes included is the exclusion of sending mail to characters you have squelched in-game. Also, the new party commands greatly help speed up the interface for players who are in hurry.

It definitely beats going through the options menu and manually tick each option on and off. Anyway, you can take a look at all the new changes that will be included in the upcoming Module 6 below.

General

  • You can no longer send mail to character who have you squelched.

UI Improvements

  • New party commands:
    • /party invite
    • /party dismiss
    • /party promote
    • /party leave
    • /party disband
    • /party raid
    • /party normal

Spells

  • Merfolk’s Blessing
    • Transmutation
    • Level: Brd 1, Rgr 1, Sor/Wiz 1
    • Grants one ally per caster level a 10 enhancement bonus to Swim, plus one per two caster levels.
  • Ram’s Might
    • Transmutation
    • Level: Rgr 1
    • Enlarges the hands of the caster, granting a 2 size bonus to Strength and damage.
  • Master’s Touch
    • Divination
    • Level: Brd 1, Sor/Wiz 1
    • Range: Personal
  • The caster gains proficiency with all simple and martial weapons for one minute per caster level.

Items

  • Great Crossbows now deal 2d8 damage, with a 18-20/x2 critical threat range. This should be retroactive to all existing Great Crossbows.
  • Reducing a character’s Charisma will now only reduce that character’s Turn Undead Attempts if the current number of attempts is greater than the new maximum number of attempts.

Other Changes

  • Fixed issues with greater teleport.
  • Fixed a series of stuck spots in the Flesh Maker quest that players were being pushed into by some clever air elementals.
  • Fixed an issue that would cause two secret doors in low road to occasionally break.
  • In the Maze of Madness, a certain trap’s control box has been rotated so that it faces forward.
  • The optionals relating to disabling the traps now work in Missing in Action.
  • Detaching currency from auction mail will now properly auto delete the mail.
  • Some items which were not marked as magical, such as a Minor Kinetic Lore Scepter, will now have the blue magical item background on it’s icon.
  • Spells should now appear in proper alphabetical order in spell lists.
  • The touch of the Avatar of Jubilex will no longer make Warforged sick to their stom… err… uhh inner workings.
  • Improved precise shot is now a toggle feat allowing the ability to be turned on and off usable with or without a target.
  • Combat stances, metamagic feats, and improved precise shot now stay toggled through logout and death.

As hefty as some of these changes can be, players will definitely have an easier time going through the game once they’re implemented.

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