Dungeons & Dragons Online: Stormreach developers diary

Gamespot has gotten another round of developer diary info from Turbine’s Sean Lindskog. Turbine’s lead content engineer explains the process of taking a pen and paper game, and translating it into, not only a virtual world, but a full fledged MMO. Sean breaks down each of the initail seven major design goals in his interview. Read the full interview at the “Read” link below.

With online role-playing games hotter than ever, making a Dungeons & Dragons-based online role-playing game may seem like an obvious idea, yet we’ve had to wait years for that idea to take shape. Now, Turbine is working on Dungeons & Dragons Online: Stormreach, a game that will let you adventure in the D&D campaign world of Eberron. Translating the pen-and-paper experience of D&D into a virtual experience, however, isn’t as simple as it sounds. The task of doing this fell partly on Sean Lindskog, Turbine’s lead content engineer. The conversion process started with seven major design goals, which he explains in our latest designer diary.

Gamespot has gotten another round of developer diary info from Turbine’s Sean Lindskog. Turbine’s lead content engineer explains the process of taking a pen and paper game, and translating it into, not only a virtual world, but a full fledged MMO. Sean breaks down each of the initail seven major design goals in his interview. Read the full interview at the “Read” link below.

With online role-playing games hotter than ever, making a Dungeons & Dragons-based online role-playing game may seem like an obvious idea, yet we’ve had to wait years for that idea to take shape. Now, Turbine is working on Dungeons & Dragons Online: Stormreach, a game that will let you adventure in the D&D campaign world of Eberron. Translating the pen-and-paper experience of D&D into a virtual experience, however, isn’t as simple as it sounds. The task of doing this fell partly on Sean Lindskog, Turbine’s lead content engineer. The conversion process started with seven major design goals, which he explains in our latest designer diary.

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