
- Additional Guild Names which will be visible under player names
- Colors will help distinguish Party Member names from other players
- Colors for names can be changed
- Names in a configurable color will be for hostile monsters while the neutral or friendly monsters' names will look like NPCs
- "Accept Choice" is no longer mapped to the number pad enter key default to prevent players from releasing their body accidentally; existing players will have to change the setting on their own
- Items will be highlighted (when being dragged over equipment slots) only if slots are compatible to the item
For Quests, party members will have to recall to a public space if they wish to leave their party while in a dungeon. Players will also be alerted that they'll be leaving multiple quests if they attempt to abandon a story arc quest.
Other new improvements for Monsters, Spells, Items, Combat, and for the game in general are also included in the enhancements as part of the Twilight Forge Module.

- Additional Guild Names which will be visible under player names
- Colors will help distinguish Party Member names from other players
- Colors for names can be changed
- Names in a configurable color will be for hostile monsters while the neutral or friendly monsters' names will look like NPCs
- "Accept Choice" is no longer mapped to the number pad enter key default to prevent players from releasing their body accidentally; existing players will have to change the setting on their own
- Items will be highlighted (when being dragged over equipment slots) only if slots are compatible to the item
For Quests, party members will have to recall to a public space if they wish to leave their party while in a dungeon. Players will also be alerted that they'll be leaving multiple quests if they attempt to abandon a story arc quest.
Other new improvements for Monsters, Spells, Items, Combat, and for the game in general are also included in the enhancements as part of the Twilight Forge Module.
