E3: Tretton talks PS3 games going multiplatform and sports titles doing 30fps
Sony Computer Entertainment America President and CEO Jack Tretton recently answered some key issues raised to the disfavor of their PlayStation 3 console, including games going multiplatform and development issues.
One of the issues brought up concerned the fact that games such as Medal of Honor: Airborne are getting delayed months behind the Xbox 360 and PC versions. Another was Fatal Inertia‘s jump to the rival console and Koei‘s move to scrap the PS3 version altogether due to development problems.
Tretton says that he’s no development expert but comments that it might be that the PS3 hasn’t been in the market long enough for game makers to get a firm grasp on its architecture. He adds “if games are shipping later and they’re not at least in parity and that’s a disadvantage for us and one that we’d want to correct.”
He also gave his thoughts on the looming question of why the Xbox 360 versions of EA Sports‘ Madden NFL ’08 and 2K Sports‘ All-Pro football can run at 60 frames per second while the PS3 incarnation only does 30.
“On our NBA game and our MLB game, it will ship at 60fps. We win the baseball battle handily against our competition, so I guess we took away that concern by building a game that does take advantage of the technology in the two sports we participate in,” says Tretton.
Finally, the SCEA chief explains why publishers are going multiplatform all the time. He says that gaming has a business side to it and that means publishers have to sell games. “If you put it on three, four, five platforms just so you can sell a few to each one and if the numbers add up for you, I guess that strategy works,” he concludes.
Sony Computer Entertainment America President and CEO Jack Tretton recently answered some key issues raised to the disfavor of their PlayStation 3 console, including games going multiplatform and development issues.
One of the issues brought up concerned the fact that games such as Medal of Honor: Airborne are getting delayed months behind the Xbox 360 and PC versions. Another was Fatal Inertia‘s jump to the rival console and Koei‘s move to scrap the PS3 version altogether due to development problems.
Tretton says that he’s no development expert but comments that it might be that the PS3 hasn’t been in the market long enough for game makers to get a firm grasp on its architecture. He adds “if games are shipping later and they’re not at least in parity and that’s a disadvantage for us and one that we’d want to correct.”
He also gave his thoughts on the looming question of why the Xbox 360 versions of EA Sports‘ Madden NFL ’08 and 2K Sports‘ All-Pro football can run at 60 frames per second while the PS3 incarnation only does 30.
“On our NBA game and our MLB game, it will ship at 60fps. We win the baseball battle handily against our competition, so I guess we took away that concern by building a game that does take advantage of the technology in the two sports we participate in,” says Tretton.
Finally, the SCEA chief explains why publishers are going multiplatform all the time. He says that gaming has a business side to it and that means publishers have to sell games. “If you put it on three, four, five platforms just so you can sell a few to each one and if the numbers add up for you, I guess that strategy works,” he concludes.