E3 vids: Guitar Hero III walkthrough and developer interview
A blast of righteous rock-and-rolling action in this latest delivery of Guitar Hero III videos from E3. We get you the skinny on what armchair shredders should look forward to on the sequel that’s coming to platforms PlayStation 3, Xbox 360, Nintendo Wii, as well as the PlayStation 2.
The first video’s pretty much a taste of how it’s like to play in Guitar Hero III‘s single player mode. After a few solo-shredding sessions, the game takes it into overdrive with the Guitar Battle mode, where you’ll be facing off against another player, and it’s going to be pretty intense from what we see.
The second video’s a developer walkthrough with Neversoft Lead Designer Alan Flores and Senior Producer Chris Parise. They talked about the steps they’ve taken to ensure that fans of the first two games will feel at home with the third, even though it’s been developed by a completely different company.
They also described how they’ve added to the game without compromising its root material – definitely something other developers should take into consideration when making sequels or re-making original games.
The other video after the jump!
A blast of righteous rock-and-rolling action in this latest delivery of Guitar Hero III videos from E3. We get you the skinny on what armchair shredders should look forward to on the sequel that’s coming to platforms PlayStation 3, Xbox 360, Nintendo Wii, as well as the PlayStation 2.
The first video’s pretty much a taste of how it’s like to play in Guitar Hero III‘s single player mode. After a few solo-shredding sessions, the game takes it into overdrive with the Guitar Battle mode, where you’ll be facing off against another player, and it’s going to be pretty intense from what we see.
The second video’s a developer walkthrough with Neversoft Lead Designer Alan Flores and Senior Producer Chris Parise. They talked about the steps they’ve taken to ensure that fans of the first two games will feel at home with the third, even though it’s been developed by a completely different company.
They also described how they’ve added to the game without compromising its root material – definitely something other developers should take into consideration when making sequels or re-making original games.