EA releases Command and Conquer 3 patch 1.06

Command and Conquer 3, stomping through London - Image 1If you’ve been wondering why your structures were more or less invincible when attacked by mammoth tanks with rail guns, then you should know it’s a bug. Like all computer bugs, they eventually get squashed, which is why Electronic Arts recently released patch 1.06 for Command and Conquer 3: Tiberium Wars.

The patch offers some fixes with regard to disconnect problems, as well as provides a fix to the pesky bug we mentioned above. Here’s the full list of changes that’ll come with patch 1.06:

Tracking Disconnects

  • Changed the way that disconnects are reported. Now, whenever the game detects that a disconnect has occurred in a 1v1 match, both players are awarded a disconnect stat – neither player is given a win or loss stat.

Exploits

  • Fixed an exploit that caused any unit or structure to become invincible if force-fired upon by a Mammoth Tank that had been upgraded with Rail Guns.

Other Bugs

  • Fixed a bug that caused the Nod Cloaking Field power to deduct up to 6,000 credits from the Operations Center. The power now correctly deducts 3,000 credits.
  • Fixed a bug that allowed players in the online lobbies to /tell and /invite users that had marked them to be ignored.
  • Players can no longer send /tell messages to other players as observers during a multiplayer match.
  • Fixed a hang that occurred when users typed /friend or /invite without a corresponding name.

If you want to download it, just head on over to the source link below, and pick the patch that fits your region and language. Enjoy!

Command and Conquer 3, stomping through London - Image 1If you’ve been wondering why your structures were more or less invincible when attacked by mammoth tanks with rail guns, then you should know it’s a bug. Like all computer bugs, they eventually get squashed, which is why Electronic Arts recently released patch 1.06 for Command and Conquer 3: Tiberium Wars.

The patch offers some fixes with regard to disconnect problems, as well as provides a fix to the pesky bug we mentioned above. Here’s the full list of changes that’ll come with patch 1.06:

Tracking Disconnects

  • Changed the way that disconnects are reported. Now, whenever the game detects that a disconnect has occurred in a 1v1 match, both players are awarded a disconnect stat – neither player is given a win or loss stat.

Exploits

  • Fixed an exploit that caused any unit or structure to become invincible if force-fired upon by a Mammoth Tank that had been upgraded with Rail Guns.

Other Bugs

  • Fixed a bug that caused the Nod Cloaking Field power to deduct up to 6,000 credits from the Operations Center. The power now correctly deducts 3,000 credits.
  • Fixed a bug that allowed players in the online lobbies to /tell and /invite users that had marked them to be ignored.
  • Players can no longer send /tell messages to other players as observers during a multiplayer match.
  • Fixed a hang that occurred when users typed /friend or /invite without a corresponding name.

If you want to download it, just head on over to the source link below, and pick the patch that fits your region and language. Enjoy!

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