EA Sports reveals FIFA 10 features, shaped by 275 million online games
Nothing feels quite like taking it strong against the defenders and scoring that sweet, sweet top-corner goal. For FIFA 10, Electronic Arts decided to raise the bar to give you a much better experience than any FIFA game before it. Learning from a massive 275 million games played online, EA Sports gathered all the feedback and input from players and their games to bring new innovations for the soccer sensation. So what did they come up with? Hit the link for more.
Nothing feels quite like taking it strong against the defenders and scoring that sweet, sweet top-corner goal. For FIFA 10, Electronic Arts decided to raise the bar to give you a much better experience than any FIFA game before it. Learning from a massive 275 million games played online, EA Sports gathered all the feedback and input from players and their games to bring new innovations for the soccer sensation. So what did they come up with?
In a nutshell, critical gameplay fundamentals have been enhanced such that FIFA 10 delivers real-world football, sophisticated ball control, and physical interaction between players. Off-ball players are given more intuitive AI so that in attack, defense, and the transition in between, they won’t get caught napping in-play to save players the sting of an uncontested goal or a botched attack.
So says Andrew Wilson, VP and executive producer for EA’s FIFA franchise:
We have benefited from 275 million games played online to refine FIFA 10 in a way that matters most to our fans.
WeÂ’ve listened and responded to their feedback to improve player control, responsiveness and intelligence and create what we believe is the worldÂ’s most authentic football videogame.
Among the minor details they worked out were:
- Better balance on lofted-through balls
- Improve goalkeeper intelligence
- More realistic shooting mechanics, less shots hitting the goal posts
- A practice arena to work on your game
All the minor upgrades aside, FIFA 10 is gonna have three major additions to complete the experience. The first of which is the “Freedom in Physical Play” concept, which would be the first 360-degree dribbling system that would allow for finer ball control, weaving you past defenders in ways that were previously impossible.
The new concept also allows wider dribble touches and a new collision sharing feature that creates varying results when players clash with defenders. Think along the lines of the ball-jockeying encounters on NBA Live when your man gets caught by a defender.
The second would be a deeper iteration of the Manager Mode. With over 50 major improvements, new match realism, and more realistic player transfers based on multiple decision points and true-to-life growth curves. So expect stingier trade demands and more offer rejections than before – unless of course, you could turn it off like before.
The last would be new game modes and innovations to the popular ones like Be A Pro. For these, no details have been specified. What they did specify was that FIFA 10 will be released for Xbox 360, PS3, Wii, DS, PSP, PC, and even the PS2.