EA: Wii MotionPlus is ‘overly responsive’ at times
Over the years, there have been some criticism about the Wiimote‘s sensitivity, more specifically the lack of it. Nintendo‘s new Wii MotionPlus peripheral seeks to remedy that, but according to Electronic Arts, it could also swing the criticisms to the other extreme if developers aren’t careful.
Over the years, there have been some criticism about the Wiimote‘s sensitivity, more specifically the lack of it. Nintendo‘s new Wii MotionPlus peripheral seeks to remedy that, but according to Electronic Arts, it could also swing the criticisms to the other extreme if developers aren’t careful.
Thomas Singleton, the producer for the Wii title Grand Slam Tennis, told TechRadar that while the add-on really does its job well, Wii MotionPlus proved to be “overly responsive” at times:
It truly is giving you that one-to-one control movement of your arm motion and then mapping it directly to that one-to-one movement of your character on screen.
At times it’s overly responsive. It had so much fidelity that at times we have limited that fidelity to make it a compelling experience and giving you full total control.
EA Sports’ Grand Slam Tennis is among the first few titles that are being developed to take advantage of the Wii MotionPlus add-on. Others include Ubisoft’s Red Steel 2 and Tiger Woods PGA Tour 10.
Related articles:
- Nintendo explains why MotionPlus tech wasn’t built in from the start
- Other companies interested in MotionPlus tech; future consoles to be more Wii-like?
Via TechRadar