Eggebrecht on Lair: Hot Coffee, motion-controlled dragons

Lair Hot Coffee - Image 1Is it another controversy waiting to happen? In an interview by MTV, Julian Eggebrecht, head of development at Factor 5, revealed an unlockable content in Lair that he wanted to call “Hot Coffee.” It’s old news, yeah, but Sony and Factor 5 didn’t want to call it that.

When you put in the cheat code – which is 686F7420636F66666565 for the curious – you get… Well, you’ll have to watch the video at the end of the article to find out for yourself. It’s hot.

Eggebrecht also commented on the motion-only dragon controls in Lair, which some people didn’t take to. He explains that it’s not perfect, and even he can’t get some moves all the time, but that it’s the inherent nature of motion-controlled games (even the Wii’s) to not always be able to recognize “ever-varied gestures”:

The Sixaxis motion control itself feels a lot more organic and free-form than the rigid controls of other flight games and does much better for casual players, as we saw in focus tests. It does seem to alienate some reviewers who are at the top of the hard-core crowd and seem to have a passionate hate for all things motion, be it ‘Wii Sports’ with sometimes absurdly low scores for what might become the defining game of this generation, or ‘Lair’ as their newest poster child of evil. It’s an unfortunate development that, if the players themselves listen too much to the motion-hatred message, will divide the gaming community. Our potential for growth as an art form for the mainstream is in the easier-to-access control schemes that might be less precise but a lot of fun.

The Hot Coffee video can be found at the full article!

Lair Hot Coffee - Image 1Is it another controversy waiting to happen? In an interview by MTV, Julian Eggebrecht, head of development at Factor 5, revealed an unlockable content in Lair that he wanted to call “Hot Coffee.” It’s old news, yeah, but Sony and Factor 5 didn’t want to call it that.

When you put in the cheat code – which is 686F7420636F66666565 for the curious – you get… Well, you’ll have to watch the video at the end of the article to find out for yourself. It’s hot.

Eggebrecht also commented on the motion-only dragon controls in Lair, which some people didn’t take to. He explains that it’s not perfect, and even he can’t get some moves all the time, but that it’s the inherent nature of motion-controlled games (even the Wii’s) to not always be able to recognize “ever-varied gestures”:

The Sixaxis motion control itself feels a lot more organic and free-form than the rigid controls of other flight games and does much better for casual players, as we saw in focus tests. It does seem to alienate some reviewers who are at the top of the hard-core crowd and seem to have a passionate hate for all things motion, be it ‘Wii Sports’ with sometimes absurdly low scores for what might become the defining game of this generation, or ‘Lair’ as their newest poster child of evil. It’s an unfortunate development that, if the players themselves listen too much to the motion-hatred message, will divide the gaming community. Our potential for growth as an art form for the mainstream is in the easier-to-access control schemes that might be less precise but a lot of fun.

Now on to the Hot Coffee video!

Via MTV News

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