Electronic Arts: Brutal Legend is a significant creative risk

Brutal Legend - Image 1And here I was thinking that Electronic Arts finally loosened up. John Riccitiello, EA’s CEO, recently remarked in an interview that Tim Schafer‘s Brutal Legend (the one with Jack Black) is a “significant creative risk.” Awww. Hope a publisher picks up the game soon.

Brutal Legend - Image 1And here I was thinking that Electronic Arts finally loosened up.

John Riccitiello, EA’s CEO, recently remarked in an interview that Tim Schafer‘s Brutal Legend (the on with Jack Black) is a “significant creative risk.” Awww.

I am well aware of what the game is. ItÂ’s a very significant creative risk.

Sometimes significant creative risks end up being some of the worldÂ’s best products. Spore was also a significant creative risk. So was The Sims. Portal, BioShock. But so was Grim Fandango.

If you didn’t get that last bit, Grim Fandango was designed by Tim Schafer. Schafer’s made a name for himself for creating critically acclaimed, massively, uberly fun games, but don’t sell well. Psychonauts is a prime example.

So it’s no wonder that Riccitiello’s apprehensive about approaching Brutal Legend (PS3, Xbox 360), which, as fans would know, is designed by Schafer. Still, with EA picking up “risky” titles recently like Dead Space and Mirror’s Edge, it would have been nice if they decided to pick up Brutal Legend. Hopefully, the game gets a publisher soon.


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Via Gamasutra

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