EMotion Animations Come to Saga Of Heroes
Mystic Game Development, a Rotterdam company on the cutting edge of real-time character animation, revealed that their software engine EMotion FX is at the core of Vanguard: Saga of Heroes.
Mystic has been working with Sigil for about two years on the development of the EMotion FX engine, John van der Burg, Development director at Mystic, says this about the software: “Imagine having 2000 different characters and having to animate them all individually. Instead, you animate just 1 character and play back the same motion data on all characters, so saving a huge amount of animator time. To give a character over 500 unique motions and very detailed character customization down to a per bone level needs a special Animation product.”
Kevin McPherson, Senior Programmer at Sigil Games Online, adds, “EMotion FX has given us the ability to have myriad distinct player character models while allowing us to share most of the mesh assets and animations. I have found the API easy to integrate, well written, and it supports the variety of complex features we needed for our character and animation systems. These systems include asset sharing through retargeting and shrink-wrapping, customization, look-at controllers, and motion blending/mixing.I recommend EMotion FX to developers that are looking for a total character solution.”
Mystic Game Development, a Rotterdam company on the cutting edge of real-time character animation, revealed that their software engine EMotion FX is at the core of Vanguard: Saga of Heroes.
Mystic has been working with Sigil for about two years on the development of the EMotion FX engine, John van der Burg, Development director at Mystic, says this about the software: “Imagine having 2000 different characters and having to animate them all individually. Instead, you animate just 1 character and play back the same motion data on all characters, so saving a huge amount of animator time. To give a character over 500 unique motions and very detailed character customization down to a per bone level needs a special Animation product.”
Kevin McPherson, Senior Programmer at Sigil Games Online, adds, “EMotion FX has given us the ability to have myriad distinct player character models while allowing us to share most of the mesh assets and animations. I have found the API easy to integrate, well written, and it supports the variety of complex features we needed for our character and animation systems. These systems include asset sharing through retargeting and shrink-wrapping, customization, look-at controllers, and motion blending/mixing.I recommend EMotion FX to developers that are looking for a total character solution.”