2D fighter Chosun Musa “may” come to the PSP?
Indie developer Wildcat (known for Mortal Kombat Zero The Chaotic Wind) has suddenly reemerged from the dark, and with news on his new game Chosun Musa: Chosun Hokeouk Geumlok. What a mouthful, eh? Anyway, as his interview with GPzigi stood as his some kind of welcome back interview, it was definitely interesting to learn more about the game’s development.
Now, Chosum Musa is actually intended originally for the PC and GP32, with the latter having already been scratched off. But what’s interesting is the possibility that it will come to the PSP. If that’s the case, then cool! 2D fighters are always welcome for the PSP, right?
Anyway, here’s what Wildcat had to say when asked if he will convert Chosun Musa‘s first episode, Blazing Whirlwindy Musa, to PSP or other handhelds in the future:
It is impossible to plan for the future. Converting the game for Mobile or GBA, or PSP, is just impossible. Because Chosun Musa is not a game which has ‘massive rendering’ or ‘many loading screens’. But several years of 2D graphic libraries are in this game. So much time, so much work, so many frames, so many moves in the 2D graphics. I WILL NEVER make any 3D game. If we have money and enough free hands, I may be able to convert something… If I still Iike the PSP when I publish this game… (emphasis theirs)
But why, oh why, will you ever find a reason to stop liking the PSP?
Indie developer Wildcat (known for Mortal Kombat Zero The Chaotic Wind) has suddenly reemerged from the dark, and with news on his new game Chosun Musa: Chosun Hokeouk Geumlok. What a mouthful, eh? Anyway, as his interview with GPzigi stood as his some kind of welcome back interview, it was definitely interesting to learn more about the game’s development.
Now, Chosum Musa is actually intended originally for the PC and GP32, with the latter having already been scratched off. But what’s interesting is the possibility that it will come to the PSP. If that’s the case, then cool! 2D fighters are always welcome for the PSP, right?
Anyway, here’s what Wildcat had to say when asked if he will convert Chosun Musa‘s first episode, Blazing Whirlwindy Musa, to PSP or other handhelds in the future:
It is impossible to plan for the future. Converting the game for Mobile or GBA, or PSP, is just impossible. Because Chosun Musa is not a game which has ‘massive rendering’ or ‘many loading screens’. But several years of 2D graphic libraries are in this game. So much time, so much work, so many frames, so many moves in the 2D graphics. I WILL NEVER make any 3D game. If we have money and enough free hands, I may be able to convert something… If I still Iike the PSP when I publish this game… (emphasis theirs)
But why, oh why, will you ever find a reason to stop liking the PSP?
