Zendoku creator Hollis explains the why behind the game
Zendoku for the PlayStation Portable (PSP) and Nintendo DS (DS), simply put, is a logic-based puzzle game Sudoku with a karate twist. It’s not hard...
New PSP marketing campaign to target teens: “Dude, Get Your Own”
Wired News reports that Sony is shifting its marketing focus for the PlayStation Portable to the 13-17 year old demographic with a new marketing campaign...
Crazy Taxi: Fare Wars Kenji Kanno not-as-crazy interview
1UP chatted with AM3 chief game design manager Kenji Kanno, one of the Sega folks behind the original Crazy Taxi series. Believe us, the guy...
Exclusive: QJ interviews Hellboy Producer Paul Armatta
We know you are all familiar with Anung Un Rama. He was born in Scotland sometime around 1944. His background, though quite publicized, still...
Disgaea Portable for US – interview with Sohei Niikawa
We’ve been waiting for Disgaea‘s port for the PSP for the longest time, as Japan has had it since last November (and we’ve been pining...
Tekken team speaks on PSP’s future
Japanese game developers Haruki Suzaki and Shinobu Kiriyama were recently interviewed regarding the future of the PlayStation Portable. The pair were all praises for Sony‘s...
Sony’s Ray Maguire admits to ignoring PSP
In the second part of Game Industry’s interview with Sony UK‘s Ray Maguire, the managing director admitted that they have been slightly more focused on...
SCEA San Diego on “The Future of PSP”
Third time’s a charm folks, and we know it’s starting to get repetitive, but this was just too good to pass up.Talking to Sony Computer...
High Impact Games on “The Future of the PSP”
Next on IGN’s creature feature is High Impact Games, folks behind the PSP hit title Ratchet & Clank: Size Matters. Unlike Ready at Dawn, however,...
Ready at Dawn on “The Future of PSP”
IGN is on a PSP roll, with one set of questions passed on to every developer they could get their hands on. Although the ones...
