Jeramy Cooke explains gore in Hell’s Highway
Dealing with war video games isn’t always an easy thing. For one, there’s the element of violence and gore that developers have to tread carefully lest they offend prickly sensibilities. Brothers in Arms: Hell’s Highway (Xbox 360, PlayStation 3 and PC) director Jeramy Cooke addresses this issue in an interview, particularly on the very graphic “Brutality of War” video.
Just a little over a week ago, Ubisoft released a video for Gearbox’s Brothers in Arms: Hell’s Highway (Xbox 360, PlayStation 3 and PC), entitled “Brutality of War.” Now, they weren’t kidding when they said they were gonna show brutal.
The video was gory, with a lot of flying, dismembered limbs and blood and death and whatnot. Simply put, it was not what you’d want to watch while eating. Because of the graphic detail that was seen in the trailer – and expectedly, later on in the video game itself – one would just have to wonder how its creators dealt with the seemingly overabundance of gore in their game.
Talking to MTV, game director Jeramy Cooke said that they knew there would be some people out there who’ll react against it.
I knew it was a risk. On the one hand, we don’t want to make it just over-the-top and totally ridiculous and just gore for its own sake. We never had that goal to ‘well, let’s make the most awesomest gore ever.’ We had really set out to make it sort of surprising and powerful because you can’t talk about war and not have it.
The interviewer then also asked Cooke if he thought there’s a line that will eventually be crossed by games: Will there be a day when realism becomes too much, and developers will need to start holding back? In response, Cooke said:
The more real it becomes, I think, in terms of graphical representation and physical representation, the more people are going to start to ask questions about ‘Is this right? How should I feel about this?’ I hope people will have that to some extent with our game. I hope they can step back from it for a minute and go ‘Why did I find that cool? Was that really a gross thing or was that something I should like?
To read the full interview, just click on our Via link below.
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