Lair dev dislikes Warhawk’s use of motion-sensing

Warhawk - Image 1

Suffice it to say that Julian Eggebrecht is an interesting sort of fellow. As if it wasn’t enough that the folks at Factor 5 and Sony were cheeky enough to release a guide to reviewing Lair, it seems Eggebrecht is also on the offensive, berating the motion control that can be found in another game on the PlayStation 3 roster: Warhawk.

Games Radar reports that during a talk with Julian Eggebrecht about the motion-sensing controls in other games, he was quick to denounce the way other games had pulled the system off. “Warhawk’s controls are… eurgh!,” he explained. He continued with a remark about how motion sensing should be used, “I see motion-sensing as a complimentary, additional new step in terms of controls and where it fits you should use it and where it doesn’t fit, don’t force it. Please don’t force it.”

Perhaps that is the case, but it should be noted that while Warhawk makes motion-sensing an optional addition to the gameplay experience, Lair’s motion-sensing controls are a completely compulsory experience.

Warhawk - Image 1

Suffice it to say that Julian Eggebrecht is an interesting sort of fellow. As if it wasn’t enough that the folks at Factor 5 and Sony were cheeky enough to release a guide to reviewing Lair, it seems Eggebrecht is also on the offensive, berating the motion control that can be found in another game on the PlayStation 3 roster: Warhawk.

Games Radar reports that during a talk with Julian Eggebrecht about the motion-sensing controls in other games, he was quick to denounce the way other games had pulled the system off. “Warhawk’s controls are… eurgh!,” he explained. He continued with a remark about how motion sensing should be used, “I see motion-sensing as a complimentary, additional new step in terms of controls and where it fits you should use it and where it doesn’t fit, don’t force it. Please don’t force it.”

Perhaps that is the case, but it should be noted that while Warhawk makes motion-sensing an optional addition to the gameplay experience, Lair’s motion-sensing controls are a completely compulsory experience.

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