Pirates of the Burning Sea Build v1.1 – Open Sea changes revealed

Flying Lab Software's Pirates of the Burning Sea MMORPG - Image 1The developers from Flying Lab Software have been rather receptive when it comes to listening to feedback coming from its players testing out the different features of Pirates of the Burning Sea. The latest version 1.1 build of this swashbuckling MMO game takes a look at the numerous graphical and interface bugs noted by the players on the PotBS forums.

For the specific details on the latest patch, check out the full article!

Screenshot of Flying Lab Software's Pirates of the Burning Sea - Image 1The developers from Flying Lab Software have taken a hint from all the feedback they’ve received from the buccaneers playing Pirates of the Burning Sea. They’ve released some new information on some of the changes to the latest version 1.1 patch for the game.

This newest build centers mostly on fixing a lot of the graphical and interface bugs spotted on the Open Sea area of PotBS. Other changes include refining some of the game mechanics that were outlined during the beta testing phase, such as the post-battle invisibility perk and the doubling of rare spawns on the Open Sea area.

In any case, here’s a summary of all the changes included in version 1.1:

  • Mismatched NPCs in Ad Hoc battles
  • Rare spawn rate doubled in Open Sea
  • Ad Hoc invisibility fixed
  • Open Sea logout system refined
  • Open Sea graphics bugs fixed

For those of you who want to test out all the new updates outlined above, you can log in to the Testbed server to try the new changes out. The developers also promised to make more improvements to the visuals of the Open Sea in its upcoming v1.2 patch, which will be available soon.

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