Quake II PSP Multiplayer Second Beta
Here comes the latest update to McZonk‘s PlayStation Portable port of Quake II. Much like the previous build, emphasis was given to the game’s multiplayer component because, as the homebrew developer put it, “this is the more capable type of gameplay for the PSP”.
According to McZonk, a lot of bugs were fixed in this release and several new features were added as well. Here’s a rough list of improvements to Quake II PSP Multiplayer Second Beta:
- .pak File Support: This will decrease the copy to memory stick rapidly. It also increases loading time a little bit.
- Sound: I have implemented sound in Quake 2 now. It is still very buggy and slow. During the game it is very nice even if not all sound data is loaded so far.
- Clipping: Even if clipping is not slow at the moment, there is a lot of potential to make it faster, by using the vfpu as example. Since I have an algorithm I am happy with, I can now start to optimize the speed.
- Flipscreen support: You can set gu_flipscreen 1 in the console to turn around the psp viewing by 180 degrees. So you can hold the psp upside down. I implemented this because I want to make Quake 2 as configurable as possible
- Master Server: I am trying this with my beta testers, but it is still not stable enough to use. So it is disabled in this release.
To serve as a preview, here’s a video clip showing Quake II PSP Multiplayer Second Beta in action. The players featured in this game are McZonk himself, Stranno, and one of their friends.
The video clip and the download link after the jump!
Here comes the latest update to McZonk‘s PlayStation Portable port of Quake II. Much like the previous build, emphasis was given to the game’s multiplayer component because, as the homebrew developer put it, “this is the more capable type of gameplay for the PSP”.
According to McZonk, a lot of bugs were fixed in this release and several new features were added as well. Here’s a rough list of improvements to Quake II PSP Multiplayer Second Beta:
- .pak File Support: This will decrease the copy to memory stick rapidly. It also increases loading time a little bit.
- Sound: I have implemented sound in Quake 2 now. It is still very buggy and slow. During the game it is very nice even if not all sound data is loaded so far.
- Clipping: Even if clipping is not slow at the moment, there is a lot of potential to make it faster, by using the vfpu as example. Since I have an algorithm I am happy with, I can now start to optimize the speed.
- Flipscreen support: You can set gu_flipscreen 1 in the console to turn around the psp viewing by 180 degrees. So you can hold the psp upside down. I implemented this because I want to make Quake 2 as configurable as possible
- Master Server: I am trying this with my beta testers, but it is still not stable enough to use. So it is disabled in this release.
To serve as a preview, here’s a video clip showing Quake II PSP Multiplayer Second Beta in action. The players featured in this game are McZonk himself, Stranno, and one of their friends.
Download: Quake II PSP Multiplayer Second Beta
Via Emergency Exit
