Richard Garriott: Tabula Rasa will change the face of MMORPGs
Starr Long and Richard Garriott (Ultima Online, a.k.a. Lord British) shared the same concept and it’s evident by the way things are going on at the Tabula Rasa headquarters. Judging from the developments, we’re seeing a lot of concepts materialize in the beta stage. But since the game’s continually morphing, we don’t see the end of it until…who knows when? Suffice it to say that with Lord British taking control over the FPS-MMORPG hybrid Tabula Rasa, we’re going to see lots of wonderful and fresh features by the time the game gets released.
Richard Garriott has been grilled a lot for certain points in the game that most concern the players: character cloning, teleportation, and Damage over Time versus FPS, among a few. Like his compatriot Starr Long, the idea is to encourage more players to get the real feel of FPS while still going through a storyline that tells the players if they complete certain missions, they will affect the big battles eventually.
Garriott and the rest of his team put themselves on the player’s shoes and asked, “Is it really wise to choose a class when creating a character? Why can’t we just travel in lightning speed when meeting our friends? Should other number-smart players win over tactically-smart ones?”
Consequently, we get dished out with the ability to clone our characters to give us advantage. Teleport stations let us complete our missions the fastest way we could. And the absence of Damage over Time feature lets us enjoy the fact that it’s an MMORPG anyway, and not 100% FPS, so to speak. In short, it isn’t just “he who does the most damage over time wins” concept anymore.
We realize that the reason why Garriott is saying that Tabula Rasa is going to be a really exciting, fast-paced game is that unlike other MMORPGs “players will live and play on worlds under constant pressure and change. Battles will be won and lost and with it, control of territory. Players will go on a personal series of missions through which they can actually solve epic storylines and participate in events that significantly change the game state.” And as far as harvesting monsters and seeing them respawn goes, this is basically not the usual MMORPG for us.
There’s more to learn about Tabula Rasa as the details on the beta stage unfold in the future. Keep reading here at QJ for more updates.
Pre-order: [Tabula Rasa]
Starr Long and Richard Garriott (Ultima Online, a.k.a. Lord British) shared the same concept and it’s evident by the way things are going on at the Tabula Rasa headquarters. Judging from the developments, we’re seeing a lot of concepts materialize in the beta stage. But since the game’s continually morphing, we don’t see the end of it until…who knows when? Suffice it to say that with Lord British taking control over the FPS-MMORPG hybrid Tabula Rasa, we’re going to see lots of wonderful and fresh features by the time the game gets released.
Richard Garriott has been grilled a lot for certain points in the game that most concern the players: character cloning, teleportation, and Damage over Time versus FPS, among a few. Like his compatriot Starr Long, the idea is to encourage more players to get the real feel of FPS while still going through a storyline that tells the players if they complete certain missions, they will affect the big battles eventually.
Garriott and the rest of his team put themselves on the player’s shoes and asked, “Is it really wise to choose a class when creating a character? Why can’t we just travel in lightning speed when meeting our friends? Should other number-smart players win over tactically-smart ones?”
Consequently, we get dished out with the ability to clone our characters to give us advantage. Teleport stations let us complete our missions the fastest way we could. And the absence of Damage over Time feature lets us enjoy the fact that it’s an MMORPG anyway, and not 100% FPS, so to speak. In short, it isn’t just “he who does the most damage over time wins” concept anymore.
We realize that the reason why Garriott is saying that Tabula Rasa is going to be a really exciting, fast-paced game is that unlike other MMORPGs “players will live and play on worlds under constant pressure and change. Battles will be won and lost and with it, control of territory. Players will go on a personal series of missions through which they can actually solve epic storylines and participate in events that significantly change the game state.” And as far as harvesting monsters and seeing them respawn goes, this is basically not the usual MMORPG for us.
There’s more to learn about Tabula Rasa as the details on the beta stage unfold in the future. Keep reading here at QJ for more updates.
Pre-order: [Tabula Rasa]
