What’s next after ten years of MMORPGs?
Worldwide MMORPGs just hit the decade-old mark. In 1996 Nexon Inc. developed the game Nexus: The Kingdom of the Winds. It was a game based on Korean myth and graphic novels. The graphics is 2D, the player movement intense, storyline solid, and the art has anime influence all over it. New Korean MMORPGs mushroomed all over the country and has been successful ever since, largely due to dipping internet broadband prices and new advances in IT.
Ten years later, the CEO of the company – David Lee – gives his thoughts on how to make online gaming more appealing for the next decade:
Diversification of Genres – online gaming used to just mean MMORPG, but now there are online FPS, sports, and racing games. These games provide gamers with a wide variety of choices. It also allows people to socialize and create online relationships.
Mass Marketing – it would be beneficial to game developers and companies to help each other out. Attaching another well-known product’s name to the game will help boost not only the popularity of the game but also sales.
Exploration of International Markets – although Korea may be considered as the country with the most online players in the world, the rest of the other Asian countries are coming up as well. He predicts that western countries like Europe and the US will be following suit. Exploring these markets with innovative games would be profitable to both the parties.
Platform Independence and Ubiquity – in the future, most gamers will play the same online games regardless where they are and what console or PC they’re playing with. Game companies should develop games that can be played on most, if not all, the new gen consoles and PCs.
Via The Korean Times
Worldwide MMORPGs just hit the decade-old mark. In 1996 Nexon Inc. developed the game Nexus: The Kingdom of the Winds. It was a game based on Korean myth and graphic novels. The graphics is 2D, the player movement intense, storyline solid, and the art has anime influence all over it. New Korean MMORPGs mushroomed all over the country and has been successful ever since, largely due to dipping internet broadband prices and new advances in IT.
Ten years later, the CEO of the company – David Lee – gives his thoughts on how to make online gaming more appealing for the next decade:
Diversification of Genres – online gaming used to just mean MMORPG, but now there are online FPS, sports, and racing games. These games provide gamers with a wide variety of choices. It also allows people to socialize and create online relationships.
Mass Marketing – it would be beneficial to game developers and companies to help each other out. Attaching another well-known product’s name to the game will help boost not only the popularity of the game but also sales.
Exploration of International Markets – although Korea may be considered as the country with the most online players in the world, the rest of the other Asian countries are coming up as well. He predicts that western countries like Europe and the US will be following suit. Exploring these markets with innovative games would be profitable to both the parties.
Platform Independence and Ubiquity – in the future, most gamers will play the same online games regardless where they are and what console or PC they’re playing with. Game companies should develop games that can be played on most, if not all, the new gen consoles and PCs.
Via The Korean Times
