Enchanted Arms: Lost (Somewhere) In Translation
When a hit Japanese game hits stateside, somehow, something gets lost in the translation: both for graphics and voice acting. Take for instance Enchanted Arms, it’s a pretty much a hyped and pumped up game in the states. Most blurbs saying that it’s the best RPG from Japan. We can totally understand that a hit in one country may not be so hot in another. Looks like this is the case for Enchanted Arms.
As was mentioned sometime ago, the battles are turn-based. There’s also a grid system, where if you place the right person at the right place, beautiful things may happen. There are the typical upgrading of HP/SP/TB (Tablet Monetary System). There’s a plethora of information available on the battle field. More information means more chances of winning. For example, knowing the attributes of a certain enemy will make it easier for you to choose what kind of attack you’re going to do. Also included in the on-field info are the various options your character can do. Example, item usage, skill, EX attack, etc.
What about the story? It’s an adventure chock full of NPCs, futuristic cities, and side quests. The story’s mainly about saving the human race from total destruction. The Golem War was lead by corrupt Enchanters giving creatures with consciousness; resulting in fighting against the human magicians. In order that the war never happen again, the Enchanters created universities that’ll help eradicate Golems all over the planet.
Here’s where our hero comes in. His name is Atsuma and he’s a kid in need of a heck of a lot of discipline time. Yet the teachers decide to let him go because of his massive potential (like your average jocks then?). His power is absorbing Golem Powers into his arm, thus the title, Enchanted Arms. Naturally, you’ll be needing some help from others and you’ll be hooking up with a couple of people to assist you along the way. You want to know how many? Try 70 different unlockable characters.
Okay here comes the “the things they may improve upon’s”. First of all, you’ll notice that you’ll be walking around a lot! You’ll be to places that aren’t that interesting at all. Unfortunately, you must remember these places as you may need to go back later. The NPCs seem to be giving out useless information, but read them up anyway.
Regarding the graphics and audio: typical of Japanese RPG. It feels like they rushed the product because they weren’t able to exploit the console’s excellent hardware. There’s just way too many same looking locales in the game. The soundtrack is also typical of JRPG. The voice acting maybe further improved in the future.
So can we recommend you buy Enchanted Arms? Try to rent it for a night or so and then decide from there. Hopefully the development company, does something a bit more surprising and unexpected next time.
Via teamxbox
When a hit Japanese game hits stateside, somehow, something gets lost in the translation: both for graphics and voice acting. Take for instance Enchanted Arms, it’s a pretty much a hyped and pumped up game in the states. Most blurbs saying that it’s the best RPG from Japan. We can totally understand that a hit in one country may not be so hot in another. Looks like this is the case for Enchanted Arms.
As was mentioned sometime ago, the battles are turn-based. There’s also a grid system, where if you place the right person at the right place, beautiful things may happen. There are the typical upgrading of HP/SP/TB (Tablet Monetary System). There’s a plethora of information available on the battle field. More information means more chances of winning. For example, knowing the attributes of a certain enemy will make it easier for you to choose what kind of attack you’re going to do. Also included in the on-field info are the various options your character can do. Example, item usage, skill, EX attack, etc.
What about the story? It’s an adventure chock full of NPCs, futuristic cities, and side quests. The story’s mainly about saving the human race from total destruction. The Golem War was lead by corrupt Enchanters giving creatures with consciousness; resulting in fighting against the human magicians. In order that the war never happen again, the Enchanters created universities that’ll help eradicate Golems all over the planet.
Here’s where our hero comes in. His name is Atsuma and he’s a kid in need of a heck of a lot of discipline time. Yet the teachers decide to let him go because of his massive potential (like your average jocks then?). His power is absorbing Golem Powers into his arm, thus the title, Enchanted Arms. Naturally, you’ll be needing some help from others and you’ll be hooking up with a couple of people to assist you along the way. You want to know how many? Try 70 different unlockable characters.
Okay here comes the “the things they may improve upon’s”. First of all, you’ll notice that you’ll be walking around a lot! You’ll be to places that aren’t that interesting at all. Unfortunately, you must remember these places as you may need to go back later. The NPCs seem to be giving out useless information, but read them up anyway.
Regarding the graphics and audio: typical of Japanese RPG. It feels like they rushed the product because they weren’t able to exploit the console’s excellent hardware. There’s just way too many same looking locales in the game. The soundtrack is also typical of JRPG. The voice acting maybe further improved in the future.
So can we recommend you buy Enchanted Arms? Try to rent it for a night or so and then decide from there. Hopefully the development company, does something a bit more surprising and unexpected next time.
Via teamxbox