Enchanted Arms’ Speed Tactics and Battle System
Last July 29, we here at QJ posted a blog about a Q&A with the developers of Enchanted Arms and the game’s features. Now, we’re featuring a Q&A with the producer of Enchanted Arms sent out by Ubisoft, which includes tidbits about the battle system and SpeedTactics of the game.
According to the producer, Marc Fortier, the idea is to blend the best of turn-based and grid-based RPG gaming. The interview starts with the producer providing an overview of the game’s battle system and then goes on to tackle the game’s other features such as the kinds of tactical options that SpeedTactics allow. Such options include:
- long-range and close-quarter tactics,
- the use of cover to protect against Direct Attacks,
- mastering Indirect Attacks to hit heavily protected targets,
- use of upgradeable weapons,
- mighty Co-Op Attacks where all party members combine their strength against a single target,
- the devastating super attacks known as EX Skills.
The Q&A also covers the spell (skill) system and the types that players can use in a battle; EX, Standard, Direct, Support, and Recovery. The producer also talks about the number of characters in a party (maximum of four characters at once, but can swap characters out with the Golems you unlock), their attributes, and how they affect battle strategies. Included also in the Q&A are the “speed” elements of the SpeedTactics system and the types of battle modes.
Last July 29, we here at QJ posted a blog about a Q&A with the developers of Enchanted Arms and the game’s features. Now, we’re featuring a Q&A with the producer of Enchanted Arms sent out by Ubisoft, which includes tidbits about the battle system and SpeedTactics of the game.
According to the producer, Marc Fortier, the idea is to blend the best of turn-based and grid-based RPG gaming. The interview starts with the producer providing an overview of the game’s battle system and then goes on to tackle the game’s other features such as the kinds of tactical options that SpeedTactics allow. Such options include:
- long-range and close-quarter tactics,
- the use of cover to protect against Direct Attacks,
- mastering Indirect Attacks to hit heavily protected targets,
- use of upgradeable weapons,
- mighty Co-Op Attacks where all party members combine their strength against a single target,
- the devastating super attacks known as EX Skills.
The Q&A also covers the spell (skill) system and the types that players can use in a battle; EX, Standard, Direct, Support, and Recovery. The producer also talks about the number of characters in a party (maximum of four characters at once, but can swap characters out with the Golems you unlock), their attributes, and how they affect battle strategies. Included also in the Q&A are the “speed” elements of the SpeedTactics system and the types of battle modes.