End of the Shadows source code update
Although Octobinz had previously promised that he’d release the latest demo of End of the Shadows soon, what we get today is actually a quick update on the source code.
To the homebrew devs out there that plan to do some tinkering in his work in progress, Octobinz says that he’s updated this using an SVN version. He’s made a couple of bug fixes also, so that things are a little bit clearer now – as to what specifically, he didn’t mention. He does leave us with a small note though (aside from a picture of Ralph Wiggum picking his nose): “if game_engine->player is null, you cannot use it.”
About the source code, he comments that, despite being told by a friend that he should take care of it, it’s General Public License (GPL) and that’s that. So, enjoy, why don’t you? When it comes to homebrew development, we need all the support and positive attitude that we can get.
Download: [End of the Shadows source code update]
Although Octobinz had previously promised that he’d release the latest demo of End of the Shadows soon, what we get today is actually a quick update on the source code.
To the homebrew devs out there that plan to do some tinkering in his work in progress, Octobinz says that he’s updated this using an SVN version. He’s made a couple of bug fixes also, so that things are a little bit clearer now – as to what specifically, he didn’t mention. He does leave us with a small note though (aside from a picture of Ralph Wiggum picking his nose): “if game_engine->player is null, you cannot use it.”
About the source code, he comments that, despite being told by a friend that he should take care of it, it’s General Public License (GPL) and that’s that. So, enjoy, why don’t you? When it comes to homebrew development, we need all the support and positive attitude that we can get.
Download: [End of the Shadows source code update]