Epic CEO ambivalent regarding the PS3
Epic Games CEO Tim Sweeney was at hand today during the CEDEC premium event at the TGS. And when it comes to discussing Sony PlayStation 3, he was rather straightforward. The main focus of his talk revolved around multi-core processors, cell difficulties and online inclusivity.
According to Sweeney, their company holds a very positive attitude towards multi-core processors. He highlights however, how expensive and difficult it is to program for such a console, especially with the complex Cell chip. Sweeney laments, “Fully exploiting the PS3 Cell chip required about 5 times as much cost and development time than single-core.” He added though that Epic already licenced PhysX“>Ageia‘s PhysX, a physics middleware which is well optimized for Cell already.
On a more positive note, Sweeney expresses joy on Sony’s open attitude about networked content. This concern is of course very imminent as the mod community was an essential part of their success. Sweeney further divulge that they are planning to allow users, to create Unreal Tournament 2007 levels and content on the PC and eventually distribute them via the PlayStation 3.
When asked about his thoughts on Xbox 360, Sweeney simply responded, “Unfortunately it’s more of a closed platform and Microsoft seems to be quite negative toward user-created content.”
Via Gamasutra
Epic Games CEO Tim Sweeney was at hand today during the CEDEC premium event at the TGS. And when it comes to discussing Sony PlayStation 3, he was rather straightforward. The main focus of his talk revolved around multi-core processors, cell difficulties and online inclusivity.
According to Sweeney, their company holds a very positive attitude towards multi-core processors. He highlights however, how expensive and difficult it is to program for such a console, especially with the complex Cell chip. Sweeney laments, “Fully exploiting the PS3 Cell chip required about 5 times as much cost and development time than single-core.” He added though that Epic already licenced PhysX“>Ageia‘s PhysX, a physics middleware which is well optimized for Cell already.
On a more positive note, Sweeney expresses joy on Sony’s open attitude about networked content. This concern is of course very imminent as the mod community was an essential part of their success. Sweeney further divulge that they are planning to allow users, to create Unreal Tournament 2007 levels and content on the PC and eventually distribute them via the PlayStation 3.
When asked about his thoughts on Xbox 360, Sweeney simply responded, “Unfortunately it’s more of a closed platform and Microsoft seems to be quite negative toward user-created content.”
Via Gamasutra