Epic releases second patch for Unreal Tournament 3 PS3

Unreal Tournament 3 - Image 1There’s a new patch out for the PlayStation 3 version of Epic GamesUnreal Tournament 3 (PlayStation 3, Xbox 360, Windows PC). The additions, fixes, and tweaks included in the patch are outlined after the jump.

Unreal Tournament 3 - Image 1

There’s a new patch out for the PlayStation 3 version of Epic GamesUnreal Tournament 3 (PlayStation 3, Xbox 360, Windows PC). The additions, fixes, and tweaks included in the patch are outlined below:

  • Dedicated PC server support for PS3 clients
  • Various AI fixes/tweaks
    • Tweaked bot taunting frequency.
    • Players have priority over bots for touching flag.
    • AI difficulty tweaks.
    • Improved bot decision making for whether to attack node or enemy.
    • Bots don’t camp orb spawners as much.
    • Improved AI for locking node with orb.
    • Improved low skill bots use of SPMA.
    • Added bot taunting animation support.
    • Improved bot informational voice message frequency and message selection.
    • Tweaked AI skill auto-adjust in campaign.
    • Improved AI for using Flak Cannon.
    • Improved AI for using Impact Hammer.
    • Improved AI for using Link Gun.
    • Improved AI decision making for whether target can be attacked.
    • Fixed replication of bot aiming pitch.
  • Various exploit fixes
    • Fixed core damaging exploit with shaped charge.
  • Several stability fixes
    • Avoid NaNs in angular velocity, coming from ToAxisAndAngle.
    • Fix for assert trying to replicate zero FQuat (eg. replicating physics before struct has been filled in)
    • Fixed issue where hoverboard failed to be created.
  • Several minor gameplay improvements
    • Fixed not always showing portraits for banter during campaign.
    • Duel match ends if one player leaves.
    • More fixes for stats reporting (suicides in some cases).
    • Remove “Orbs Scored” stat from game since it wasn’t used
    • No quickstart if only one player in instant action match.
    • Fixed cases where players weren’t getting proper scoring bonuses for prime nodes.
    • Fixed stats credit for translocator telefrags.
    • Force respawn if no teammate bots in campaign.
    • Adjusted “too close to attack” range for Manta and Viper.
    • Fixed cases where SPMA could shoot through a wall it was up against.
    • Increased incoming shell sound radius.
    • Fixed manta crouch at full speed exploit.
    • Pop vipers out of water if underwater.
    • Fixed some rail turret replication issues.
    • Improved rail turret controls.
  • Various rendering fixes
    • Fixed sporadic sorting issues with instagib and shock beams, and occasionally other effects.
    • Fixed flag icon scaling on minimap at different resolutions
    • Fixed orb scaling in minimap at different resolutions.
    • Improved gib lighting.
    • Fixed clients seeing full redeemer explosion when non-guided redeemer is shot out of the air.
    • Fixed cases where orb spawner didn’t properly animate in network games.
    • Fixed gibs not showing for clients of listen server if the gibbed player wasn’t visible to the server player.
    • Fixed gibs not showing for clients of low-gore listen server.
    • Fixed big head mutator not popping at lower LODs.
    • Fixed LOD settings for fallback character mesh.
    • Improved character lighting.
    • Fixed foot placement for nearby visible players getting on hoverboard.
    • Fixed rocket launcher switching away on client before firing last three loaded rockets.
    • Fixed weapon overlay sometimes shown with hidden hands.
  • Misc
    • Fixed some environmental stats
    • No friendly fire mutator in Duel.
    • Fixed “player” non-existent bots showing up in voice command menu.
    • Adjusted “last second save” message priority.
    • Don’t allow berserk mixed with speed freak.
    • When paging up/down on a list, when it wraps around, just wrap to the first/last element of the list, not the first + a page, that makes short lists (1.5 screens high, etc) kind of messy
    • code fix for red searchlight not following red marker


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Via Epic Games forums

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