Euro fans not too pleased with regionalized Mario Strikers

Mario Strikers Charged - Image 1Some European Nintendo Wii fans were disappointed that it states in the manual of Mario Strikers Charged that “you will be able to play only with people within Europe,” with concerns on lag taking the blame.

Essentially, that means there will be peak and none-peak days and times if servers for the online part of the game are restricted on a time zone basis. In turn, this means that there will be instances when the rooms will overflow and there will be times that you’ll be hard-pressed to find your ideal playing companions.

Joystiq suggested that a latency test might have been the first step to not putting up regional barriers, and went on to say that at times, playing with people in South Africa was more lag-free than playing with people in North America.

We certainly hope that in due time, Nintendo finds a way to work around lag issues when globalizing games. It’s really just a different level of fun and competition when playing with fellow gamers from across the planet. That atmosphere of being part of something big makes for more intense matches and more fulfilling results.

Mario Strikers Charged - Image 1Some European Nintendo Wii fans were disappointed that it states in the manual of Mario Strikers Charged that “you will be able to play only with people within Europe,” with concerns on lag taking the blame.

Essentially, that means there will be peak and none-peak days and times if servers for the online part of the game are restricted on a time zone basis. In turn, this means that there will be instances when the rooms will overflow and there will be times that you’ll be hard-pressed to find your ideal playing companions.

Joystiq suggested that a latency test might have been the first step to not putting up regional barriers, and went on to say that at times, playing with people in South Africa was more lag-free than playing with people in North America.

We certainly hope that in due time, Nintendo finds a way to work around lag issues when globalizing games. It’s really just a different level of fun and competition when playing with fellow gamers from across the planet. That atmosphere of being part of something big makes for more intense matches and more fulfilling results.

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