Europa Universalis III: What you should know about provinces

Europa Universalis III - Image 1Europa Universalis III - Image 2

For you to be more prepared once the Paradox Interactive-published PC game, Europa Universalis III comes out on Q1 2007, we’ll now be talking about the game’s 1700 provinces. No, the article isn’t gonna bore you to death with detailed analyses and descriptions of each territory, instead we’ll dish out some important details about them provinces.

There are 250 playable countries with 1,700 provinces at your disposal. And for you to lead your country to success, you have to harness the potentials of its provinces because after all, major triumphs are almost always made up of little victories. Here are some aspects that you should take note of:

Population – It all boils down to income taxes. The bigger the population, the more tax income it will generate for its owner. But then again, following the law of supply and demand, more people means more demands which could mean lesser supplies. This will now bring us to the next factor you should consider.

More about the provinces after the jump!

Europa Universalis III - Image 1 Europa Universalis III - Image 2 

For you to be more prepared once the Paradox Interactive-published PC game, Europa Universalis III comes out on Q1 2007, we’ll now be talking about the game’s 1700 provinces. No, the article isn’t gonna bore you to death with detailed analyses and descriptions of each territory, instead we’ll dish out some important details about them provinces.

There are 250 playable countries with 1,700 provinces at your disposal. And for you to lead your country to success, you have to harness the potentials of its provinces because after all, major triumphs are almost always made up of little victories. Here are some aspects that you should take note of:

Population – It all boils down to income taxes. The bigger the population, the more tax income it will generate for its owner. But then again, following the law of supply and demand, more people means more demands which could mean lesser supplies. This will now bring us to the next factor you should consider.

Supply Limit – Each province could feed and support a limited number of active armed forces. This supply limit will depend on the base supply value of the province, its production, the terrain, and the level of fortification (if any).

Max.Attrition – This will show how fast an army is going to lose men if it exceeds the province’s supply limit. This one is largely dependent on the terrain and its level of military technology.

Revolt Risk – In provincial terms, this stands for your province’s stability. Unappreciated people are grumpy, so keep your citizens happy. Any positive revolt risk value means that there’s a risk that a particular province may rebel against your country.

Culture – Just like in the real society, the game’s virtual society has a primary state culture. Your actions may be deemed unacceptable by some, so be careful.

Manpower – Another factor based on population. The bigger the population, the stronger the work force. Be wary of your domestic policies and national ideas, they also have a hand on this one.

Garrison – Now, if the province has a fortification of any size, the number of troops currently garrisoning it will determine how long an enemy must attack the province before it is captured. If the enemy attempts to storm the walls, the garrison will rally to defend the city.

There they are. Better practice your multi-tasking skills because you’ve got a lot of work to do once the game comes out on January 23 for North American gamers and January 26 for the European market.

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