EVE Online: Trinity 1.1 patch rescheduled to March 12, changelog released

EVE Online: Trinity 1.1 patch rescheduled to March 12, changelog released - Image 1Developer/Publisher CCP Games has just announced that they’ll be delaying EVE Online‘s Trinity 1.1 patch due to some needed testing. On the lighter side of this news, they’ve also published the new update’s changelog to give you an idea of what revisions have been made to their MMORPG. More details on the patch notes are in the full article.

EVE Online: Trinity 1.1 patch rescheduled to March 12, changelog released - Image 1 

We’ve got a couple of updates coming in regarding EVE Online‘s anticipated Trinity patch 1.1 (Boost Patch), originally scheduled for March 11. The first bit of news you’ll want to know is that the patch’s release has been pushed back to March 12 (Wednesday), from 02:00 a.m. to 16:00 p.m. GMT.

According to community manager Wrangler over at the EVE Online forums, the devs decided on the delay to allow for more time for testing.

In relation to this news, we’re also letting you know that CCP has published Trinity patch 1.1’s notes. It’s a pretty long list, so we’ll only be posting part of it here. The rest can be found over at the EVE Online site via the source link.

Ship updates:

  • Description of the Sin has been edited to remove a part referring to the Ishkur.
  • The capacitor bonus of the Vigilant is now working as intended.
  • The description of the stealth bombers has been updated to correctly reflect the cloaked velocity bonus they receive from the Covert Ops skill.
  • Ship resistances have been changed as detailed in Zulupark’s Blog.
  • Some ships have been changed as detailed in Fendahl’s blog and Jump freighters have been improved as detailed in Nozh’s Blog.
  • The Apocalypse gains +5tf, +1000mw and +1500 capacitor capacity. The capacitor capacity ship bonus has been replaced by a 7.5% bonus to large energy turret optimal range per Amarr Battleship skill level.
  • The Omen and Zealot now have 5 turret slots (+1 turret).
  • The Moa and Eagle now have 5 turret slots (+1 turret).
  • The Ferox now has 6 turret slots (+1 turret) and 1075mw (+75mw).
  • The Raptor now has 3 turret slots (+1 turret) and loses 4mw.
  • Jump freighters skill now adds 5% agility instead of 5% velocity per level.
  • Jump freighter bonus to hull hit points has been extended to also add the same bonus to armor and shield.
  • Jump freighter base cargo capacity has been increased by 25%.
  • Error in which a ship would be left in space even after it was destroyed has been corrected.

Via EVE Online

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