EVE Online’s developer on the mother of invention

Nothing says invention that a funny flowchart

Necessity is the mother of invention. Some have said that it was actually Nessie, the monster of Loch Ness, that mothered it, but that’s just insane. Mostly because Nessie has no one to procreate with, but that’s another point for another day. Today’s topic for EVE Online is about necessity’s little kid: invention.

As the CCP Games developer’s blog puts it, “invention is the process in which you take a tech I blueprint, jiggle it around and get a tech II blueprint as a result.” For EVE players, that means making your own ships or weapons for use, or simply just achieving something new in the game. To do this though is a very complex process as shown in the blueprint above, so let’s explain.

Before anything else, you’ll need the appropriate skills to make specific items. Besides buying the invention skill, you’ll also have to get the required manufacturing skills for it. You can’t invent a rocket without knowing rocket science, right? Lastly, you’ll also need the proper racial encryption skills to pull off using the data interfaces.

If you have those three things, then we can get on to actually building something based on the flowchart of Bob the builder.

If you want to know what Bob the builder is up to, click on “Full Article.”

Buy: [EVE Online: The Second Genesis]

Nothing says invention that a funny flowchart

Necessity is the mother of invention. Some have said that it was actually Nessie, the monster of Loch Ness, that mothered it, but that’s just insane. Mostly because Nessie has no one to procreate with, but that’s another point for another day. Today’s topic for EVE Online is about necessity’s little kid: invention.

As the CCP Games developer’s blog puts it, “invention is the process in which you take a tech I blueprint, jiggle it around and get a tech II blueprint as a result.” For EVE players, that means making your own ships or weapons for use, or simply just achieving something new in the game. To do this though is a very complex process as shown in the blueprint above, so let’s explain.

Before anything else, you’ll need the appropriate skills to make specific items. Besides buying the invention skill, you’ll also have to get the required manufacturing skills for it. You can’t invent a rocket without knowing rocket science, right? Lastly, you’ll also need the proper racial encryption skills to pull off using the data interfaces.

If you have those three things, then we can get on to actually building something based on the flowchart of Bob the builder.

The developer lists it rather well, and it’s hard to paraphrase his directions without messing them up, so here’s what he says:

  1. You start with a Tech I BPC
  2. You have the option of adding a Tech I item (of the correct type) to the job (adding a Tech II item does nothing). The better the metal-level of the item, the greater the chance of success is when using it.
  3. You also have the option of adding a so-called Decryptor to the job. Decryptors modify the job, for instance they can increase the chance of success or increase the number of runs you get.
  4. Moving to the middle of the flowchart you notice you need 2 different Datacores. Figuring out what Datacores you need is pretty straightforward. The Datacores are linked to the manufacture skills (Rocket Science, Molecular Engineering and so on), so you just need to check which two skills are required for the construction of the item youÂ’re inventing and get the Datacores linked to those two skills.
  5. You also need a Data Interface. There are a total of 12 Data Interfaces in the game – they are racial based (Amarr, Minmatar, etc.) and come in three flavors: A regular, used for modules; Ship, used for ships and Tuner, used for Rigs.
  6. On the far right we see that the job is successful (Bob the Builder got a Tech II BPC). He also gets his Data Interface back, they are never destroyed.
  7. Other items (Datacores, Tech I BPCs and the optional items) are always destroyed, no matter if the job is successful or not.
  8. The ME, PE and the number of runs in the target (Tech II) BPC depends on the stats on the Tech I BPC you used, but are much, much worse. This can however be slightly modified by Decryptors.

Why are these little tidbits important? In the future, it seems, there will be plans to make even better items by introducing Tech III plans for creation. Now seems like the perfect time to get to mastering the skills needed to get ahead. Till then, of course, build what you need, and invent everything you’ve ever wanted to make. Happy gaming, folks!

Buy: [EVE Online: The Second Genesis]

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